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  1. #11
    Player
    Ldlv's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Veind Aethervale
    World
    Tonberry
    Main Class
    Scholar Lv 60
    Running dungeons like the vault I'm being told by others that my dps is laughably low (not in rude ways)
    Your cards buffs should make up for the DPS loss of being AST, but it still depends on the RNG and party members because they are the one who receive the buffs.

    I personally haven't get into Vault with my AST.
    Well, even with SCH or WHM, healing in Vault can be a bit intense if the party members don't know the mechanics. Your ilvl (130s) should not be a problem at all.

    You are doing fine, learn the mechanics first and remember the bosses rotations, after that you can optimize your DPS while anticipating when you have to throw AoE heals and single heals.

    But well, if you can keep everyone alive, I think you have done a good job. It's healer job to keep everyone alive.
    Just don't sacrifice people to slip in some DPS if you feel you have a hard time keeping everyone alive, because it isn't that worth imo.
    (0)

  2. #12
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Pomelo View Post
    Add aero to your mix as well.
    Do keep in mind that Aero's total potency¹ is equal to that of one Malefic II. Unless you either a) need to move, or b) use an oGCD ability (such as juggling cards), it's generally better (and simpler) to just use Malefic II. Look at it as a filler move, not an integral part of your DoT rotation that should be kept up at all times².

    ¹ 50 potency initial hit + 6 ticks * 25 potency = 200
    ² Same deal for WHMs, btw, Stone III (210 potency) is better than Aero unless a) or b).
    (0)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  3. #13
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by _slowpoke_ View Post
    Do keep in mind that Aero's total potency¹ is equal to that of one Malefic II. Unless you either a) need to move, or b) use an oGCD ability (such as juggling cards), it's generally better (and simpler) to just use Malefic II. Look at it as a filler move, not an integral part of your DoT rotation that should be kept up at all times².

    ¹ 50 potency initial hit + 6 ticks * 25 potency = 200
    ² Same deal for WHMs, btw, Stone III (210 potency) is better than Aero unless a) or b).
    Aero:

    - 2/3 the MP cost of Malefic II
    - Insta-cast, prime for the abundance of oGCDs AST must employ regularly, and stance dancing. Combust is not enough.
    - Affected slightly by Spell Speed's effect on DoTs, making it slightly stronger than Malefic II

    The same applies to WHM too even. Aero is perfect for movement, inserting Fluid Aura, stance dancing with Cleric Stance, and to a lesser extent PoM and/or Assize. Honestly it bugs me when people just look at face potency value on a healer when, even in concerns to DPSing, there's just more to it than that.

    All you really have to watch for is that you don't clip your DoT (generally a big no-no with Aero even before Malefic II or Stone III existed) unless movement is forcing you to use Aero and only Aero, and you don't use it near the end of a phase or enemy's life bar.
    (3)

  4. #14
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Sleigh View Post
    - 2/3 the MP cost of Malefic II
    True, though the savings here are really negligible (~10 MP per second assuming you DPS 100% of the time). Keep in mind I'm operating under the assumption that DPS is something you do as a healer when everything else is under control and accounted for - including MP management, i.e. MP is not an issue.

    - Insta-cast, prime for the abundance of oGCDs AST must employ regularly, and stance dancing.
    …that is basically exactly what I have said? Maybe I was unclear or implied too much.

    - Affected slightly by Spell Speed's effect on DoTs, making it slightly stronger than Malefic II
    True, though probably negligible at current gear levels. It also depends on what secondary stats you gear for (which is mostly personal preference at the moment). Quite a few ASTs seem to prefer Crit/Det over SS for various reasons, which will equally effect DoTs and regular spells.

    I'm very aware that my argument here *will* fall apart if secondary stats - SS specifically - become more relevant again, either due to improved scaling or just sheer numbers on future gear. At the moment, though, this is what we have.

    Honestly it bugs me when people just look at face potency value on a healer when, even in concerns to DPSing, there's just more to it than that.
    I'm looking at face potency in the context of the rest of the toolkit, and that context shows us that it's generally better to use Aero as a filler skill and not as an integral part of the damage rotation. That does not mean you basically never use it (far from it), it means that you have to think about when to use it instead of just going Combust II → Combust → Aero whenever you pop into CS.

    If I may draw a comparison with SCH/SMN, you should not think of Aero as Bio (keep up at all times while DPS'ing), you should think of it as Ruin II (filler skill to weave oGCDs or for movement). There's obviously still some differences, but that's the basic gist.

    Though, to bring this to a close, at this point in the game I would say it's still a personal playstyle choice (maybe I should have presented it as such, and less as fact :) ). We both seem to agree it's a very fuzzy thing number-wise (especially on AST, I would say less so on WHM), and it's unlikely you will gain or lose much either way.
    (0)
    Last edited by _slowpoke_; 01-05-2016 at 11:48 AM. Reason: FIX YOUR FORUMS, SQUEENIX
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  5. #15
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    How is the fact of how White Mages may or may not use aero even relevant for Astrologian?!
    (0)

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