In the American South East we have a saying, "You want to know how someone REALLY thinks, get them drunk."

The training room is designed to be a console substitute for PC Parser Programs. The "Basic Training" for players was Guildhests, and they REALLY missed that mark hard.

The main problem is there's no graduation from "Face Roll" to "Mid-Core" to "Hardcore" content. Low Level and story content can be slept through and the only time it wasn't (The Steps of Faith) everyone lost their minds in protest. Then we go straight from face roll 4 man dungeons to "Every Point Counts" 8-Man raids and all of a sudden you get the 20-30 ish hardcore master players teamed up with the people (like me) who are "Just Ok" and the people who couldn't care less about performance (The other 80 and 18 percent of the servers) and then all the hells break loose.

Due to the absolutely massive skill gap between the normal and hardcore content it causes the player divides that are slowly, and will eventually succeed at, killing this game.

The problem actually is complete lack of mid core content and the lack of understanding on the devs part of what "Casual" means. (Hint, Zodiac and Anima Quests are Hardcore content too.)

Until these are acknowledged then nothing will change. I can't even try savage because there's no way to get even close to the gear power I need to compensated for being new to the raids. And being new means I don't already know the fight 100% through. I'll personally like the Self Dps Checks I can do in the training room, but other than assisting me with my combos and rotation timing (Something that few other Mid Core Casuals care about) it'll still not help me with learning the content.