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  1. #1
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I think WoW's Proving Grounds was very well implemented. It had challenges for every role. The dps one required interrupts and dodging, the tank one required positioning and taunts, and the healer on required dispells and mana (mp) management which is a foreign concept to a lot of healers. There were increasingly difficult levels and defeating the most difficult one with 30 waves of enemies rewarded the player with a title <Proven Healer/Tank/Assailant>. That title alone was enough to make me do it on my main. Do you think it would work as an incentive for this game's community?

    In the most recent expansion, defeating the "normal" difficulty (on a scale of easy-normal-hard-extreme) was required to use WoW's Duty Finder to queue for max level dungeons. Not sure how I feel about that, because some people in those dungeons were still pretty bad.

    Take a look for yourself, the hardest challenge from a dps perspective: https://www.youtube.com/watch?v=9DlFUMzcBQw

    Oh forgot to mention that all gear was scaled down to a certain item level during the MoP expansion, and the enemies were scaled up to your item level in the WoD expansion (current). I think the MoP model worked a bit better.
    (3)
    Last edited by Reinha; 12-28-2015 at 10:43 PM.