Hopefully the beginner hall gives hefty EXP or some other reward for completing it, that way everyone isn't dissuaded from using it just because they don't want to improve. Put a mouse in a maze and he won't solve the maze, put cheese in there and he'll have it done in no time.

I also agree with silentwindfr, the game really teaches you nothing until you reach a wall. Used to be Titan HM or Coil, now it's EX Primals and Savage. I think back to when I played TERA and you learned a lot in your first dungeon - even in the open world fighting BAMs you learned a massive amount, but here we have... weak mobs in the open world... and Sastasha. Not really the best groundwork if I'm honest.