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  1. #1
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by lawlHT View Post
    The people who would actually be motivated to improve because of a training hall are the same people who already research optimal rotations and proper play.

    If you think beginners hall is going to improve the player bases overall skill level you're delusional
    Actually I think that is exactly what SE is trying to do. Raising the base level will have an affect on the overall viewpoints of players. Obviously not everyone but we have to start somewhere and the Japanese servers have done it we can too.
    (3)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by MeridaQ View Post
    Actually I think that is exactly what SE is trying to do. Raising the base level will have an affect on the overall viewpoints of players. Obviously not everyone but we have to start somewhere and the Japanese servers have done it we can too.
    japanese have a very different culture, there if you don't try to become the best you are nothing... it's not the case in other country... in europe, america and other part of the world, when you play a game you don't only try to be the best.... you will have the roleplayer that don't care about be the number one.... or casual player that enjoy the fun of the game when they can play.... or midcore that look for challenge accessible (meaning without be forced to be tie to a statics).... and many other type of player.
    you have player that will enjoy the grind, other that preference challenge, some that are patient or some that don't want to spend outrageous time for get something...
    but there instead to learn to understand them community.... they simply look at the most visible community... the hardcore gamer and we see where it lead...

    them error is to have not do a survey in 2 years for know what people really feel. instead to listen to the most vocal and visible community.

    Quote Originally Posted by lawlHT View Post
    You can give players all the tools they need to improve.

    You still can't make them give a shit
    it's more where to use this skill.... if you are not part of a static you can't do any raid.... outside the one in DF. or you will need to spend 1-2 hours for get people into a PF....
    we have only one content that recquire skill and it always recquire a group of 8 people... and in europe and america is often lead to a static to offer this sort of content! it's them fault to not know how work player outside japan... not the player fault, if you create a product that are not adapted to the people aimed to it.... how you want to succeed?
    (2)
    Last edited by silentwindfr; 12-28-2015 at 06:31 PM.

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Hopefully the beginner hall gives hefty EXP or some other reward for completing it, that way everyone isn't dissuaded from using it just because they don't want to improve. Put a mouse in a maze and he won't solve the maze, put cheese in there and he'll have it done in no time.

    I also agree with silentwindfr, the game really teaches you nothing until you reach a wall. Used to be Titan HM or Coil, now it's EX Primals and Savage. I think back to when I played TERA and you learned a lot in your first dungeon - even in the open world fighting BAMs you learned a massive amount, but here we have... weak mobs in the open world... and Sastasha. Not really the best groundwork if I'm honest.
    (1)