Actually I think that is exactly what SE is trying to do. Raising the base level will have an affect on the overall viewpoints of players. Obviously not everyone but we have to start somewhere and the Japanese servers have done it we can too.
japanese have a very different culture, there if you don't try to become the best you are nothing... it's not the case in other country... in europe, america and other part of the world, when you play a game you don't only try to be the best.... you will have the roleplayer that don't care about be the number one.... or casual player that enjoy the fun of the game when they can play.... or midcore that look for challenge accessible (meaning without be forced to be tie to a statics).... and many other type of player.
you have player that will enjoy the grind, other that preference challenge, some that are patient or some that don't want to spend outrageous time for get something...
but there instead to learn to understand them community.... they simply look at the most visible community... the hardcore gamer and we see where it lead...
them error is to have not do a survey in 2 years for know what people really feel. instead to listen to the most vocal and visible community.
it's more where to use this skill.... if you are not part of a static you can't do any raid.... outside the one in DF. or you will need to spend 1-2 hours for get people into a PF....
we have only one content that recquire skill and it always recquire a group of 8 people... and in europe and america is often lead to a static to offer this sort of content! it's them fault to not know how work player outside japan... not the player fault, if you create a product that are not adapted to the people aimed to it.... how you want to succeed?
Last edited by silentwindfr; 12-28-2015 at 06:31 PM.
Hopefully the beginner hall gives hefty EXP or some other reward for completing it, that way everyone isn't dissuaded from using it just because they don't want to improve. Put a mouse in a maze and he won't solve the maze, put cheese in there and he'll have it done in no time.
I also agree with silentwindfr, the game really teaches you nothing until you reach a wall. Used to be Titan HM or Coil, now it's EX Primals and Savage. I think back to when I played TERA and you learned a lot in your first dungeon - even in the open world fighting BAMs you learned a massive amount, but here we have... weak mobs in the open world... and Sastasha. Not really the best groundwork if I'm honest.
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