Results 1 to 9 of 9

Hybrid View

  1. #1
    Player
    bigcd's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Malkyrie Vahl'tiera
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70

    Help with cross class skills

    I'm trying to find some good advice on what cross class skills to use for 1 star stuff. I haven't really touched the 1 star patterns yet because I'm unsure about how to setup a rotation using the cross skills, since so many variations out there makes me feel like I need more than the 10 slots for cross class stuff.

    Only skill I'm missing atm is Muscle Memory (mainly because I despise the cul job). And I have a pretty good rotation for 59 and under 35 durab stuff thanks to Caimie's guides. But still am scratching my head on the 1 star stuff and feeling overwhelmed a bit.

    Currently sitting at 703 craft, 688 con and 379 cp. Any advice would be great.

    also found this great calculator for theory crafting today, just need a bit of help with the direction to go. http://ffxiv-beta.lokyst.net/#/simulator
    (0)

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    No mandatory cross class skills:
    1. Byregot's Blessing
    2. Comfort Zone
    3. Ingenuity II
    4. Careful Synthensis II
    5. Steady Hand II
    6. Tricks of the Trade
    7. Hasty Touch

    The debate starts here for the last 3 skills
    Rapid Synthensis - 80% success (under SHII), for 250% completion; can significantly reduce number of completion touches required at the cost of RNG.
    Piece by Piece - two touches grants 55% completion, after that, the diminishing returns is so bad, Careful Synthesis II is always better.
    Reclaim - 90% chance to save your mats from poor RNG.
    Waste Not - Better for 35/40 dur recipies
    Waste Not II - Better for 70/80 dur recipies
    Flawless Synthesis + (can't remember the name of the skill which allows like 10 FS without reducing durability) - the problem here is the cost two cross class slots to use this.
    Rumination - Allows you save yourself from Poor condition on Byregot's Blessing, if you are using Reclaim, otherwise, your rotation needs works.
    Manipulation - IMO, no very useful, Master's Mend only cost 4 CP more for basically the same effect.
    Bands - waste of a slot unless you are going to be doing a lot of crafting for a specific elemental affinity item.

    I personally use:
    8. Rapid Synthesis
    9. Waste Not
    10. Reclaim
    (0)

  3. #3
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by ChameleonMS View Post
    Flawless Synthesis + (can't remember the name of the skill which allows like 10 FS without reducing durability) - the problem here is the cost two cross class slots to use this.
    Maker's Mark

    Quote Originally Posted by ChameleonMS View Post
    Manipulation - IMO, no very useful, Master's Mend only cost 4 CP more for basically the same effect.
    Sometimes, that 4CP makes a difference. Also, I often use SteadyHand2(SH2)-Manip-BasicTouch(BT)-BT-BT-BT-Manip-SH2-BT-BT-BT-GreatStrides-ByregotsBlessing in some 35-Dur recipe rotations, and that sequence cannot be duplicated with Master's Mend.
    Quote Originally Posted by ChameleonMS View Post
    I personally use: ...
    I personally change what I use depending on the recipe.
    (0)

  4. #4
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ChameleonMS View Post
    Flawless Synthesis + (can't remember the name of the skill which allows like 10 FS without reducing durability) - the problem here is the cost two cross class slots to use this.
    Maker's mark. I love this skill. This has been a godsend. It takes up two slots but it doesn't cost any dura. The stacks are determined by the recipe level and you only them if you use MM as the first skill you do.

    Quote Originally Posted by ChameleonMS View Post
    Manipulation - IMO, no very useful, Master's Mend only cost 4 CP more for basically the same effect.
    I didn't like Mani when I was leveling but, now with the new 35 dura things, I've found this to make the whole thing very helpful. Getting HQ seems a whole lot easier when I use this. Strangely, I don't feel that way about this when it's 40 dura. Doesn't seem to work as well for some reason. Probably all in my head. XD
    (0)

  5. #5
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by ChameleonMS View Post
    Manipulation - IMO, no very useful, Master's Mend only cost 4 CP more for basically the same effect.
    In addition to what Silverbane pointed out, Manipulation also just lets you be more reactive. Consider these two sequences on a 35 durability recipe:
    SH2 - BT - BT - BT - MM - BT
    SH2 - Manip - BT - BT - BT - BT
    Both get you to the same ending durability and the same number of touches, but the second lets you react to conditions better. If a Good or Excellent condition pops up in the first rotation after using Touch three times, you can't use Precise Touch there because you'd eat the last of the durability. If it shows up at the point where you would use Manip in the second rotation, you can use Manip a step later.

    That being said, in practical terms this tends to be one of the first skills I drop to make room for other things in more complex rotations, but it has its uses.

    Quote Originally Posted by ChameleonMS View Post
    Rumination - Allows you save yourself from Poor condition on Byregot's Blessing, if you are using Reclaim, otherwise, your rotation needs works.
    If you get a Poor on Byregot's, it's because the step before it was Excellent. Since rotations almost universally pop Great Strides immediately before hitting Byregot's the solution here is to just use the Byregot's directly on the Excellent step. This hits harder than GS+Byregot's on Normal anyway.

    This is still potentially useful if you need to rescue a synth that's gone really bad and you're at a point where you wouldn't have enough CP for Reclaim otherwise, but it's something of a crutch skill. Generally when one gets familiar enough with a rotation it's easy to tell far enough in advance when it's not going to end well that you can use Reclaim instead of the regular finisher.
    (0)
    Last edited by PirateCat; 12-29-2015 at 02:02 AM.

  6. #6
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by ChameleonMS View Post
    No mandatory cross class skills:
    Piece by Piece - two touches grants 55% completion, after that, the diminishing returns is so bad, Careful Synthesis II is always better.
    I debate this as only good if you aren't taking ingenuity II. It's more one or the other as far as using your CP to reduce the number of synthesis needed. Muscle Memory might be better, but that again conflicts with maker's mark down the list.

    Waste Not II - Better for 70/80 dur recipies
    I would never take this myself. You would need to be using dura for 7 out of your next 8 actions for it not to be a waste, meaning no ToTT, no reapplying buffs, no anything. It's not realistic to use.
    Flawless Synthesis + (can't remember the name of the skill which allows like 10 FS without reducing durability) - the problem here is the cost two cross class slots to use this.
    Maker's Mark. Can often be very useful, especially for 40 dura recipes. The fact that using this means you want to take 4 GSM skills makes GSM itself a best choice to use for scrips, since you have more free cross-class.

    Manipulation - IMO, no very useful, Master's Mend only cost 4 CP more for basically the same effect.
    Can save you from a lot of RNG problems on 40 dura crafts with its gradual nature. Use at 20/40 to avoid the risk of needing to ToTT an excellent at 10/40.

    Bands - waste of a slot unless you are going to be doing a lot of crafting for a specific elemental affinity item.
    Easy to slot in only when needed since cross-class can be changed at any time. Obviously you would never leave these on when doing other crafts.
    Responses in quote. Also dammit stupid forum system. Counts quote against the 1000 "must edit to post," but doesn't count it towards 10char to edit.
    (0)

  7. #7
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Callback View Post
    Responses in quote. Also dammit stupid forum system. Counts quote against the 1000 "must edit to post," but doesn't count it towards 10char to edit.
    Everything is counted when you initially post (be it a new topic or a comment.) However, it doesn't count anything during an edit so you don't have to put it in the quote or you could make a bunch of little quotes. It really don't matter.

    It is stupid though. =/
    (0)

  8. #8
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Alisi View Post
    Everything is counted when you initially post (be it a new topic or a comment.) However, it doesn't count anything during an edit so you don't have to put it in the quote or you could make a bunch of little quotes. It really don't matter.

    It is stupid though. =/
    Edits still enforce 10char minimum.
    (0)

  9. #9
    Player
    bigcd's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Malkyrie Vahl'tiera
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    clears a few things up thanks
    (0)