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  1. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I think that's a coincidence, interesting nonetheless though. I always took the reasoning for which Primals were introduced to be;
    • Mog is an exception, due to the earthquake/tsunami as mentioned. National disaster? Best to avoid Titan (which was ready IIRC) or Leviathan (which was too? No Sahagin back then though...). Ramuh was an option due to Sylphs already existing, as was a Goblin Primal I guess (and I always jokingly suggested the Goblins should have a joke-Primal like Mog; Alexandur, as a cheap scrap metal version of the Holy Summon...). Plotwise neither probably worked out, and they'd also require more work, where as Mog? Not a lot of work to produce him, given the model isn't that unique. Resize some moogles, give them fancy hats and weapons... Done. Ramuh on the other hand, would have required an entirely new model.
    • Odin/Bahamut/Alexander were all chosen for instant recognizability, although they butchered Alexander... There is a Final Fantasy IV reference in Dalamud/Bahamuts relationship, and Odin was always a summon with an air of mystery about him, perfect for a wandering Primal.
    • Phoenix was the only way they were ever going to explain the transition from 1.0 to 2.0, the game is called A Realm Reborn for a reason. Even when this game was in beta, and nobody was aware of Phoenix, you'd see reports jokingly saying how they'd used a Phoenix Down on this game to bring it back from the brink. The whole story with how this game failed and came back was too perfect not to throw Phoenix in there like that...
    • Ifrit/Titan/Garuda/Leviathan/Ramuh/Shiva are the "traditional" elemental six, hence their introduction through 2.0. Leviathan before Ramuh because Leviathan was already delayed due to the tsunami, Shiva last because of the story implications.
    • Thordan/Knights of the Round continues the "tradition" of ending on a Final Fantasy VII reference (1.0; Meteor Project. 2.0; VIIs Ultima Weapon. 3.0; Knights of the Round. 4.0; Don Corneos Palace, wait what?!). Final Fantasy VII is apparently Yoshidas favorite...
    • Ravana/Bismark were chosen for the duel elemental properties, or tri-elemental if you want to get serious (Ravana is Earth/Fire, but Ice is in there too, Gnath collect Ice crystals (likely to cool the tunnels) and the blue butterflies, IIRC, cast Blizzard. Left over are Water, Wind and Lightning, and with the Sea of Clouds planned... Officially Bismarck is Wind/Water, but he can also summon storms, and Lightning seems important to the Vanu (Thunder Eggs in Neverreap, one of the MCH quests also has you stealing pure Lightning Crystals from the Vanu, which are apparently used in important ceremonies). Bismarck is Final Fantasies whale summon, not a great leap to make him flying. Ravana? Well, Earth and Fire? Subterranean tribe? King of the Demon Realm certainly fits.
    • Finally, the Warring Triad are simply a Final Fantasy VI reference, and the order we get them in is probably a part of that. I forget the order they're battled in VI (Fiend/Sephirot > Demon > Goddess > Kefka?), but I'd suspect that's what we're going to get, perhaps with 3.5 giving us a crazed Legate as a Trial to finish off as "Kefka".
    (4)
    Last edited by Nalien; 12-28-2015 at 06:04 AM.