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  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Februs View Post
    Keep in mind that the original Roulette's did not unlock until you had cleared all the content that was required for them. Meaning, in this case, no Raid Roulette if you haven't cleared the Coils.
    Roulettes help populate instances that people are queueing for specifically, though. If you have 3 people waiting in queue for (as an example) WP HM and I queue into the DF for level 50 roulette, I can quite possibly get dropped into the dungeon with them.

    Even if they did let you in without clearing it first, though, it wouldn't be a big deal. The only time the roulette would be a problem is because of mech heavy fights like T8, 9 and 13... but so what? It's not written anywhere that the team absolutely has to succeed. It's okay to fail, and you can always que again.
    That completely defeats the purpose of offering a tome reward for a roulette, though (to me, at least). Players generally take the path of least resistance when it comes to grinding tomes, so you're basically alienating the audience that the roulette is aimed at from the get-go. I for one wouldn't queue raid roulette for tomes because there's ways to get them that involve much less face-bashing against divebombs. You might be left with a few people hopping in there for the sake of nostalgia (or maybe some people are just that bored, who knows), but that isn't going to help the queues much with the shape they're in now.

    Besides, if you're lucky, someone will have cleared and can talk the group through it. That's even more likely these days with all the people who have cleared it unsync'd, and given that a lot of older raiders would probably be down for Raid Roulette just for the sake of nostalgia. Personally, I'd enjoy running T9 with noobs just because it would be a good change of pace from running it with a pre-made.
    I could see it as something fun to do as a premade with people that know the fights (probably with 6+ people so you could control the party composition and carry those last 1 or 2 people if needed). Queueing solo though? That's boredom at its finest. Being stat capped and synced down to level 50 is still tons different than running those fights unsynced. Clearing a fight unsynced doesn't necessarily give you an idea of the actual mechanics behind it because many of them do lolsome damage given our level 60 HP pools and defense values. Level 60 attack values and new rotations also mean that you burn through them much faster and blow right on past a lot of the mechanics, so those that have cleared unsynced may not have even experienced some of them.
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  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ashkendor View Post
    Snip.
    That's true, but there is still a gateway to those fights. The 2nd Coil Does not open until you have cleared 1st Coil. Final Coil does not open until you have cleared 2nd. It really depends on how SE set it up, but if the Roulette included the entire set of Coils (T1-T13) then players who have not cleared T9, at the very least, would be unable to que for the roulette at all. If SE follows the current set up for lockouts, then the noob problem would only really apply to Final Coil Raids.

    On the flip side, if SE was very generous and allowed players to que for the Raid Roulette regardless of not unlocking the Final Coil (which would be dumb, but, in theory, they could), I still don't think it would be that big of an issue. Honestly, it would just resemble the way that Trial Roulette is right now. As it is, if half or more of the group are noobs, then you'll have a problem. If not, then it's not big deal. The longer the fight is in the general population the less trouble it becomes, even if you have a noob or two in the group. This is the way it's always been.

    Consider the fact that Titan/Ifrit/Garuda HM used to be considered "hard" in the Trial Roulette. People would actually drop out rather than fight them. Now it's laughable to think of those fights as "hard," and it's possible to even clear the Extreme levels with a PUG (which used to be completely unheard of). Currently, Ravana is the one that people grunge at if they get it as a Trial Roll, because it's still possible to get a noob or two in the group. When HW came out, wipes were frequent. Now that it's been out for a while, it's not that bad, and the rest of the group can carry the few who are new. Give it another month or two and no one will even care, because more and more of us will be used to it.

    The thing same applies to the Coils. It's "hard" right now because a lot of players do not run it regularly. Throw it into a daily roulette and, yes, for the first little while there will be a lot of bad groups full of players who don't know what they are doing. Give it a few months, though, and it will be laughable how quickly the average player base adjusts to most of the fights. When 2nd Coil first lost it's PF restriction, I was clearing T6 with PUGs within days of it hitting the DF. T7 followed within a week or 2. T8 took a little longer with a month or two, and T9 was the only one that still required a PF to clear. The longer time goes by, the more people become familiar. The more people become familiar and the easier the fights get.
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