So I've been having this graphics issue. Any time i'm in a watery area with reflections, the reflections never stay still when i move the camera. they always rotate and draw in and out with the direction the camera is moved.



Another thing is, the reflections never take up the full horizontal breadth of the screen. They only extend to a few inches from the end of either side, and draw in from that point while moving the camera. I highlighted them to try to show it.
I tried with both dx11 on and off, and my drivers are all up to date. Changing real time reflections graphics settings does nothing to affect this. idk what to do