Am I alone in being very concerned about plans to level your characters via quests rather than grinding for exp?
At the moment if I want exp I can solo, I can duo or trio on harder mobs or I can enter a big party and go up against tougher mobs, each method requiring me to play a little differently. I can do it in a variety of zones against a variety of mobs.
If we have to level via quests they will need to be soloable to cater for players who like to solo, and the difficulty of the quests will have to allow for all skill levels. Won't this reduce the ability to set how challenging you want to make the game for yourself? I'm also concerned some of these quests will be more of the disappointing just criss crossing the world between cutscenes. It certainly seems to me that it will make the game more linear and less free roaming, which is a big part of the attraction of an mmo.