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  1. #1
    Player
    Xyphon's Avatar
    Join Date
    Nov 2011
    Posts
    99
    Character
    Shira Tempest
    World
    Ridill
    Main Class
    Gladiator Lv 90

    A plan to fix enmity?

    Hello,

    I searched for quite a while to see if this was talked about, but most of the posts were from prior to 1.19, or were only talked about on the job boards. The only two abilities that actual seem to generate enough enmity are war drum and warmonger. Provoke, taunt, and disorient (either 1 or 2) barely seem to generate any enmity at all. I'm probably used to Provoke, like FFXI style, where its spike hate.

    For instance, if a Conj used Curaga even after the tank has built up enmity/hate, he instantly looses hate, and cannot pull hate off a situation like that with provoke/taunt/disorient. I've even fired off simultaneous provoke, then taunt, then disorient; still not taking hate. The only practical means is using either war drum or war monger; though there cool downs are far longer than provoke/taunt/disorient. Most camps even as low as 20s have at least 3 enemies that will engage you at the same time from linking.

    Later on with higher lvls, that number increases steadly making AOE hate/enmity moves a necessity. So far right now gladiator has absolutely no way to compete with Marauder in terms of holding enmity/hate. Even against a single target, a Marauder can easily steal hate away from a gladiator with the usual DPS moves and enmity/hate moves.

    It was talked about here:

    http://forum.square-enix.com/ffxiv/t...least-x4-power

    Credit to UnrealTai

    The other thing I wanted to bring up is alot of Gladiator abilities that are either mislabeled or are not working the way they are supposed to. One of the main ones I noticed doing absolutely nothing is Rage of Halone. It says

    "Halone guides your weapon, delivering a fivefold attack and dealing piercing damage. Increases attack power in proportion to the difference between your maximum and current HP."

    It does not change in attack power proportion to your life what so ever.

    A long list of shield skills all list:

    "Increases defense against frontal attacks", unless the character screen is lying it doesn't boost your defense using: Aegis Boon 1 or 2, out maneuver.

    The solution to enmity/hate is either give gladiator enmity/hate with other moves like sentinel, rampart, or any other self targeting class ability. This way no AOE move is involved and instead the action of a gladiator simply creates enmity against any mob that the party is engaged with. So either change existing abilities to help balance enmity, or you mine as well give gladiator the same DPS output as all the other damage dealing jobs. After all the only real tank in 1.19 is a Marauder.
    (3)
    Last edited by Xyphon; 11-02-2011 at 05:52 PM.

  2. #2
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    Just to sort out some errors, the shield skills only work if you actually do a block, they are useless if you dont block. Tanking on gladiator is also a lot harder than on marauder since you need to depend on vokes a lot. Now for your cure problem use accomplice on tha mage and hit war drum, should get you to blinking red.
    (0)

  3. #3
    Player
    Xyphon's Avatar
    Join Date
    Nov 2011
    Posts
    99
    Character
    Shira Tempest
    World
    Ridill
    Main Class
    Gladiator Lv 90
    Great what I typed got deleted...

    If what your saying is, you only get an increase in frontal defense when you block. Then perhaps they should change it to say that.

    As for tanking on gladiator, its not the fact that its harder or easier that bothers me about tanking on it. My problem is the only decent AOE enmity ability takes 30 seconds, where as MRD can spam any of their AOE ws (and doesn't require cross class abilities to do basic tanking). The current way the game has gone, the way MRD tanks has set the standard. As in we fight multiple enemies at the same time, and require an ability to hold hate down against them.

    If Gladiators class is to not do damage, but to take as little damage as possible from enemies; we need a MAJOR means of attracting the enemy. War drum with a 30 second cool down isnt enough to do this, and does not generate anywhere near as much enmity as MRDS Storm's Path. And in the mean time, MRD can use other abilities as well to create even more massive hate. Aside from using Curaga as an example, you have CONJ or THM's that are AOE nuking to hold hate from. The moment you use accomplice, you retain hate, but loose it as soon as the nuke or AOE DD comes again you loose it.

    (And by the way in order to be a decent gladiator I had to level up MRD parallel to GLD, so I've seen first hand how it works on MRD)
    (0)

  4. #4
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    ugh I really hate enmity lvl when im healing. I cast one thing and im dead its so annoying, I hope they fix this soon.
    (0)

  5. #5
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    You can combine cadence with circle slash for Aoe hate, can also increase the hate with raging strike or ferocity and bloodbath. Also self healing works nice, second wind 2 or 1 for that matter.
    (0)

  6. #6
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    An enmity aura would be cool. Maybe for Paladin.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Quote Originally Posted by Gidonoidon_Sur View Post
    An enmity aura would be cool. Maybe for Paladin.
    damn bad idea at all ; ; it isn't wow ; ;
    (1)

  8. #8
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sanlord View Post
    damn bad idea at all ; ; it isn't wow ; ;
    not everything about wow is bad.
    in fact alot of it is good

    so , op i garee 100%
    healers draw way way way too much hate from the simplest cast, even 11 wasnt this obvious.

    tanks need alot of improvement for hate generation and sustaining over a simply heal.
    vastly increase passively a gld and mrd hate, period, and vastly decrease any casters, as of now its just plain laughable ;;

    you can do better than this se, i know you can. please do it right, and fix these issues.

    **side note** please allow us to actually move in combat. executing a ws or spell should be cancelled when moved, sadly we are locked down like a vice the second we use a ws and for a sec or 2 after its over. thats highly counter productive.

    you can see an enemy beginning a devastating attack but alas i am frozen in place ...again......and again.....i could however just auto attack and never use a ws, now theres an idea Oo not being able to avoid an aoe move, i can understand yup but never being able to move due to a spell or ws? that is just bad programming.

    also why is pulling so difficult? every mob has a ranged ability? every one? so you can "pull" .......try to move them back and all that happens is utter mess since they never ever have to come close to you they just spam their ranged abilities ..lol now i could run 400 yalms back they may come or they may disengage and return to its territory...another possible idea (lol)

    come on se!!! again, you know better then that. this new team has got to be more competant then that, so far they have improved so many things its hard to think sloppy combat is the wanted result.
    now some magical mobs with many ranged abilities , sure, i can see that but a rat?...a goat?..an eft?.....a puk??...and the list goes on and on and on.

    we need the hate adjusted for gld and mrd, we need alot more speed available in combat, we need alot better targetting , casters need to be able to cast at least 2x as far as they can now(as goes for archers too), buffs like prot and shell need to be 30 min (at min) and movement restricrtions completely removed. we need to be able to pull without a 400 yalm dance.

    sheesh

    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    use cadence then use an aoe WS right after. Cadence increases the enmity for your next action so using it with an aoe ws is pretty effective. i set cadence right next to my circle slash on my bar
    (0)

  10. #10
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    The problem then becomes Gladiator TP build being way slower than Marauder TP build. This is pretty much the #1 thing I hope they fix between class ability rebalance, and adding Paladin to the job system.
    (2)
    7UP!


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