Hello,
I searched for quite a while to see if this was talked about, but most of the posts were from prior to 1.19, or were only talked about on the job boards. The only two abilities that actual seem to generate enough enmity are war drum and warmonger. Provoke, taunt, and disorient (either 1 or 2) barely seem to generate any enmity at all. I'm probably used to Provoke, like FFXI style, where its spike hate.
For instance, if a Conj used Curaga even after the tank has built up enmity/hate, he instantly looses hate, and cannot pull hate off a situation like that with provoke/taunt/disorient. I've even fired off simultaneous provoke, then taunt, then disorient; still not taking hate. The only practical means is using either war drum or war monger; though there cool downs are far longer than provoke/taunt/disorient. Most camps even as low as 20s have at least 3 enemies that will engage you at the same time from linking.
Later on with higher lvls, that number increases steadly making AOE hate/enmity moves a necessity. So far right now gladiator has absolutely no way to compete with Marauder in terms of holding enmity/hate. Even against a single target, a Marauder can easily steal hate away from a gladiator with the usual DPS moves and enmity/hate moves.
It was talked about here:
http://forum.square-enix.com/ffxiv/t...least-x4-power
Credit to UnrealTai
The other thing I wanted to bring up is alot of Gladiator abilities that are either mislabeled or are not working the way they are supposed to. One of the main ones I noticed doing absolutely nothing is Rage of Halone. It says
"Halone guides your weapon, delivering a fivefold attack and dealing piercing damage. Increases attack power in proportion to the difference between your maximum and current HP."
It does not change in attack power proportion to your life what so ever.
A long list of shield skills all list:
"Increases defense against frontal attacks", unless the character screen is lying it doesn't boost your defense using: Aegis Boon 1 or 2, out maneuver.
The solution to enmity/hate is either give gladiator enmity/hate with other moves like sentinel, rampart, or any other self targeting class ability. This way no AOE move is involved and instead the action of a gladiator simply creates enmity against any mob that the party is engaged with. So either change existing abilities to help balance enmity, or you mine as well give gladiator the same DPS output as all the other damage dealing jobs. After all the only real tank in 1.19 is a Marauder.