I hope they will also add Serah's Hair and Serah's Outfit
Thread: Serah Costume, Serah Bow and Serah Hair on FFXIV please..

I hope they will also add Serah's Hair and Serah's Outfit
Thread: Serah Costume, Serah Bow and Serah Hair on FFXIV please..
[biglittle@sargatanas lodestone]# http://cya.nz/biglittle
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Serah Costume, Serah Bow and Serah Hair please..
Visit this thread: http://forum.square-enix.com/ffxiv/threads/248770

I've been looking at Bohemian Coat for a glamour set I wanted to build for a long time, but I'm also sad that the two classes that I play, DRK and NIN, won't have FF13 appropriate weapons to go with the set. I wouldn't mind waiting a bit longer (and perhaps paying a premium) for the design team to come up with weapons appropriate for the new classes to be placed on mogstation with the bundle. This would probably cause issues, however, as it would set a precedent for putting glamour items that never existed in-game, through events or otherwise, into the mogstation straight away.

I disagree with this entirely. I think that people should be able to experience events like this as they were intended to receive the items, and that putting them on the mogstation straight away just continues the lazy content trend. I'm rather worried that the go-to argument for unattainable event items seems to be mogstation rather than actually running the event again to lure back old subscribers and reward currently paying subscribers. This is content that some people have never seen, and cross-promotes other SE titles in the process.
Allow others to do this and the older FFXI/DQX event. Add older holiday quests and events to the newer ones each year so that people can experience the full questlines. There is no reason to discard this content when SE can still add things like Slepnir or the Red/White Magitek that were otherwise not available in game to mogstation. Yes, this will take some work. The rewards however are a much happier current sub base and more subscribers over time. I already have practically every event item but would love to see other people experience the content again to revitalize the game.

Because Lightning Returns recently released for PC giving them ample reason to run the event again, and they chose not to. They also could have appended the Shantotto event to the Iroha FFXI event. The Dragon Quest event could be reworked to celebrate stateside release of Dragon Quest Heroes, much like the second coming of the event added a King Slime Crown. There was ample opportunity missed.
The real problem is that rather than make these items obtainable via MGP or through re-running the events to celebrate or promote certain releases, mogstation is becoming the norm. I wouldn't at all be surprised if their answer to the CT queue issue is to make the sets available via mogstation too, rather than make them MGP rewards or make the content relevant again.

Indeed. Unreasonable on your end, of course.
These are exactly the kind of items that would simply give people something to do -and- boost Golden Saucer participation through adding special MGP vendors that sell the items. For example, adding a Battle Arena section to the Saucer that unlocks MGP dailies/roulettes for older content which award bonus MGP needed to trade in for items. If this is unreasonable against tossing the CT gear on ventures as quick exploration returns (gotta buy dem $2 retainers!) or leaving the event items on mogstation alone, then congratulations on doing your part to tank the game. After all, why produce content if everyone will just buy it all on mogstation?



Well sad to say that if someone wants to experience an event the way it was meant to be experienced, they need to be playing while the event is active, especially in the case of temporary promotions such as the FFXIII and FFXI/DQ collabs. And what do you mean by "straight away"? The FFXIII event was meant to be a one-off promo to celebrate the release of Lightning Returns. It ended up repeating three times! That in and of itself is a miracle. They can't and shouldn't keep repeating the same exact events forever just because someone, somewhere might have missed it for any number of reasons. It makes more sense to stick the rewards onto the Mog Station so they're at least obtainable, especially for special events that were never meant to be repeated. Most people only do the events for the rewards anyway and couldn't care less about the events or quest lines themselves.
Wouldn't the lazier route be simply repeating the same exact event over and over instead of doing something new every year? It takes work to design new events and rewards. It takes zero effort to flip a switch that activates a preexisting event.... just continues the lazy content trend.
See above. It sucks that people might have missed an event, but SE shouldn't be repeating the same events over and over just to catch the stragglers. If you want to see that, go play WoW where their seasonal events have barely changed in 10 years and those "changes" are usually only bumping the ilvl of the equipment-rewards to match the latest tier of the latest expansion (and mobs too if you have to fight one); the events themselves are typically exactly the same otherwise. Probably because they're tied to a big meta achievement, but I digress...I'm rather worried that the go-to argument for unattainable event items seems to be mogstation rather than actually running the event again to lure back old subscribers and reward currently paying subscribers. This is content that some people have never seen, and cross-promotes other SE titles in the process. Allow others to do this and the older FFXI/DQX event.
This would be a nightmare considering the FATE-based nature of most of the events. Since SE has given us new events every year so far, and there's no reason to suspect this will change any time soon, what you're asking for would very quickly turn into a hot mess as the number of old events they have to make room for continues to increase with each passing year.Add older holiday quests and events to the newer ones each year so that people can experience the full questlines.
Knowing this community I'm certain the bulk of the playerbase would actually get quite upset with SE if they kept repeating the same events over and over again, especially if they ended up becoming incredibly intrusive or cumbersome from having to shoehorn in every past iteration of the events at the same time.Yes, this will take some work. The rewards however are a much happier current sub base and more subscribers over time.
With this character's death, the thread of prophecy remains intact.

Aside from the fact that LR recently released on PC, I don't think anyone would particularly mind if these events were framed as a limited time opportunity to receive the items in question. Due to the randomness that the events could occur, it gives an additional incentive for people to remain subscribed and ready to take advantage of such opportunities. Especially if you were to frame them as fill-in events in-between each holiday season that have a much more limited time frame than they normally had.
See above, nothing lazy about treating the events like very rare FATE pops that could randomly happen and allow those subscribed to take advantage of them. They wouldn't even have to advertise them really, simply tell people to be on the lookout for the quest npcs and let word of mouth do the rest.Wouldn't the lazier route be simply repeating the same exact event over and over instead of doing something new every year? It takes work to design new events and rewards. It takes zero effort to flip a switch that activates a preexisting event.
The "stragglers" are exactly what SE needs to be catching rather than nickel and diming the current playerbase. I can't imagine people over there wouldn't be very happy if the Big Love Rocket or the Headless Horseman mount were to suddenly appear on the cash shop either. To be fair, they have expanded a lot of holiday events with a lot of extra activities as well.It sucks that people might have missed an event, but SE shouldn't be repeating the same events over and over just to catch the stragglers. If you want to see that, go play WoW where their seasonal events have barely changed in 10 years and those "changes" are usually only bumping the ilvl of the equipment-rewards to match the latest tier of the latest expansion (and mobs too if you have to fight one); the events themselves are typically exactly the same otherwise. Probably because they're tied to a big meta achievement, but I digress...
This is the "work" part. I appreciate their work on the newer events though the rewards have been less than stellar lately, but it would increase the amount of total holiday content for a lot of people if the older questlines were available and re-tuned to be made easier with less people involved.This would be a nightmare considering the FATE-based nature of most of the events. Since SE has given us new events every year so far, and there's no reason to suspect this will change any time soon, what you're asking for would very quickly turn into a hot mess as the number of old events they have to make room for continues to increase with each passing year.
It would be no more intrusive than having to phase out parts of each event from people who are not on that specific questline, minus the fates. I'm sure the community would appreciate it being that much more lively in certain zones and areas during holidays and event periods.Knowing this community I'm certain the bulk of the playerbase would actually get quite upset with SE if they kept repeating the same events over and over again, especially if they ended up becoming incredibly intrusive or cumbersome from having to shoehorn in every past iteration of the events at the same time.
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