A3s is easy to heal?... if you do 0 dps with 2 healers maybe with tanks in tankstance. And a4s...whoever made that, that guy hates healers and is a sadist....Normally yes, but some fights it comes more based to DPS/Tank and their checks. A3S does that number on you when healers got it pretty easy to keep people alive. DPS/Tank have to execute their actions correctly on time during add/final mechanics and any DPS/Tank not out putting their max dps as much as possible can come close to raging it before even getting the chance to kill it. In other words, everyone's got it pretty even. It isn't always the healer that has it the hardest in the whole game.
I'm a career healer in other games and was a main SCH in raids while Twintania was still relevant. Healing wasn't really that hard back then and I'm not seeing how it's harder than other roles right now. What can make healing hard, though, is other people failing to do their job, whatever that may be. It usually falls to the healers to clean up the mess when something explodes on your face.
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This x100.I'm a career healer in other games and was a main SCH in raids while Twintania was still relevant. Healing wasn't really that hard back then and I'm not seeing how it's harder than other roles right now. What can make healing hard, though, is other people failing to do their job, whatever that may be. It usually falls to the healers to clean up the mess when something explodes on your face.
Healing can be the hardest job because it's entirely dependent on your party, more so than the other two roles. With a good party it can be relaxing and adding DPS becomes intuitive, a bad party however and it's like an impossible game of whack-a-mole.
Tanks vs DPS is entirely fight dependant, despite the arrogance of some tanks it can be face roll easy in some fights. I got this lesson loud and clear back when Titan HM was a thing and a decent group had Darklight gear. I'd spent ages learning the fight on BLM and it was tough going but decided to try PLD. I was amazed to learn that all I had to do was follow the simple 1-2-3 rotation and pop a cooldown after every Landslide for Mountain Buster, in the meantime everyone else was doing the riverdance and desperately trying not to insta die whilst fullfilling their roles. Was a real eye opener at the time but there is the flip side too, following a simple AoE rotation is much easier than trying to super tank a speed run so it just depends on the situation and fight.
I think the reason DPS have this reputation as easy is simply because there are more of them in group content compared to other roles, if you have one poor DPS in VA then the others can carry them easily, even in 4 man content one good DPS can carry a bad one but a bad tank or healer leads to problems.
Last edited by Artemiz; 12-29-2015 at 08:18 PM.
The hardest role is the healer, because if you just healing and not dpsing, then you're a bad healer. 14K hp warrior in st Arboretum doing big pulls, dpses who feel ashamed dodging aoes, it's really struggling to keep them alive but in the end, I am still labeled a bad healer by everyone because I don't dps. My advice is, just ignore them, if you get kicked, you can always requeue.
I don't really see how it's super hard healing through massive aoe damage. It's the same thing as Turn 13 smashing you hard and that fight was hell easy.
Whm can solo heal Phase 1/2/3 pretty easily. Sch can jump in time to time at about the end of phase 2 and Add phase Teathers. After that I still don't see how it's harder on a healer side compared to the DPS trying to fully optimal while syncing to rough mechanics. No one can make mistakes in the fight. You can easily beat A3s with Tank stances being up most of the time for MT.
Last edited by Undeadfire; 12-29-2015 at 04:30 PM.
Gae Bolg Animus 18/04/2014
I have only played tank up to 30, but my main is BLM.
I have to say rotations in this game are pretty intense with all the juggling, dodging, timer watching etc. Much harder than WoW or Lineage.
I do have to say that the BLM is pretty dependent on RNG though with Ley Lines hidden effect: Boss AoE magnet.
Can cause a significant DPS loss if you get targeted too many times in a row. Possibly drop a F4 or even F4->Convert->F4 off the end of the opener which is like an 8k damage in 4.5 second loss.
It's even worse mid-cast. I've learned when I can eat the AoE but it's still stressful because the healers get mad at you.
This is probably going to upset some die-hard Dps players, but I don't often give any credit to Dps players, because most of them don't deserve it. I'm willing to give credit when credit is due, and when I run across solid Dps I will let them know they are doing a good job and that I appreciate it. However, I'm sad to say that this is extremely rare.
In dungeons I barely ever get a Dps team that can turn out "good" dps. Most Dps I run into are outright slow (sometimes slower than the tank). Worse yet, a lot of them seem to go out of their way to make things harder on the healers or tanks by standing in AoE's that they could have easily dodged (just in case the healer was sleeping, right?) or by pulling additional mobs. This would be fine if they can actually kill them at an acceptable speed instead of a turtles pace, but most Dps can't manage that and end up wasting Tank CD's and healer Mp.
Hard content is even worse. Most wipes should be from boss mechanics. Instead, they are widely caused by either (1) Dps standing in so much stupid that they die and the healers have to waste time and mana raising them, or (2) not meeting Dps checks and wiping the whole group. Given that Dps rotations are all well documented and on a pretty tight leash (sometimes right down to the second for which buffs should be applied at what times), this is mind blowing.
They don't have to worry about enmity. They don't have to worry about anyone's Hp/Status bars but their own. They don't have to worry about positioning other than their own, and most of the Dps related mech fall to a simple combination of either a) kill that, or b) dodge that... yet they can't follow a scripted rotation and not stand in AoE's at the same time...If that's not laziness than it's being a straight up Troll, which is worse.
Obviously this doesn't apply to everyone (least of all people on the forums). I've met some pretty outstanding Dps out there who really know their stuff, and when they reach their skill ceiling it's a beautiful thing. It's just that the bad players FAR outweigh the good ones. I suppose that's the same for any job, really, but given that Dps typically have a singular focus (which is themselves), it's less understandable that they die so often or fail to live up to even half of their potential.
This part is easy. If they play caster jobs (there are 7 caster jobs in this game), when you are targeted by aoe, you must decide, do you have enough time to finish cast or not. Sometimes you are wrong with that decision. Healers can heal earlier, so they can be ready to move during mechanics, but dps should dps as much as possible. Monks probably try to make one more punch before running away to keep they GL3 buff. Nin and drg - just to maximize their uptime.
And we can say the same about tanks and healers. We all have to deal with it lol. You guys aren't as good as you thinkThis is probably going to upset some die-hard Dps players, but I don't often give any credit to Dps players, because most of them don't deserve it. I'm willing to give credit when credit is due, and when I run across solid Dps I will let them know they are doing a good job and that I appreciate it. However, I'm sad to say that this is extremely rare.
SNIP
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