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  1. #1
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80

    DPS spell scaling and traits

    There's currently among the healer jobs six spells that seem somewhat poorly put together when compared internally and against other actions in the game, mainly when it comes to level scaling.

    Stone II/Stone III, Ruin/Broil, and Malefic/Malefic II are spells where the stronger spell in each pair is simply more powerful (MP per potency per GCD) but mechanically identical, invalidating the weaker spell when available. To the best of my knowledge, this invalidation of one action by another action is something that only exists among the healing jobs. It's a unique point, but perhaps not in a good way.

    Would it not be better for the spells in question to scale with the help of traits, rather than having them as separate spells?

    Scaling with the help of traits would mean that when playing level-synced, a player would neither have the need to move around spells or replace them, nor resort to macros currently created for this convenience. For console players, this may alleviate skill bar bloat.

    A possible downside would be not having access to the weaker action when wanting to skirt close to a specific health level, as we're sometimes required to do in levequests. Though I cannot personally remember being in a situation with such dire need.

    Currently the system does not appear to support traits to be added to a job, only classes. But since we keep class traits when having a soul crystal equipped, the implementation isn't impossible. Although it would require some shuffling around of spells and quest rewards, as well as changes to trait loadout and possibly new actions to replace the Lv 54 slot currently used by the offending spells listed above. The sheer amount of work renders this alternative unfeasible in the near future, but perhaps 4.X will be able to bring some bigger changes.

    The question remains however, disregarding workload, would this implementation be better for us players? My impression is "yes", but I'm curious what other healers think.
    (5)

  2. #2
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    I totally agree with you. If they don't want to add more traits, at least create a combo system to make the spells meaningful.
    (1)

  3. #3
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TatoRazzino View Post
    I totally agree with you. If they don't want to add more traits, at least create a combo system to make the spells meaningful.
    This.

    I would love if I could do something other than Aero II + Aero > Stone III until healing is needed when I'm spamming DPS spells. It would be more interesting if I had to use Stone > Stone II > Stone III for bonus potency, or effects, or something.
    (0)

  4. #4
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Hmm let's see possible changes

    Stone III - Additional effect: 20% chance that next Stone II will cost no mp and will be instantly cast.
    Malefic II - Additional effect: 15% chance that 100% of damage dealt by next malefic will be converted to MP.
    None ruin has better efficiency enough to warrant it's place.
    (1)

  5. #5
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Aurelinaus View Post
    Hmm let's see possible changes

    Stone III - Additional effect: 20% chance that next Stone II will cost no mp and will be instantly cast.
    Malefic II - Additional effect: 15% chance that 100% of damage dealt by next malefic will be converted to MP.
    I like what you're thinking but it kinda rips off BLM a bit much for my taste, and I'd rather not encourage less than maximum dps. Then you end up in a situation like Benefic II where nobody uses the benefic proc because you're either using benefic II for its potency or benefic for its mana efficiency regardless of the proc. Where with freecure, if you get a freecure, it's a free cure so of course you're going to use it.

    I don't have anything better though.
    (0)

  6. #6
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Stone III is especially funny, as it's so powerful that it actually replaces Stone II AND Aero.

    Aero is purely a scholar and astrologian spell now, lol.
    (0)

  7. #7
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by FoxyAreku View Post
    Stone III is especially funny, as it's so powerful that it actually replaces Stone II AND Aero.

    Aero is purely a scholar and astrologian spell now, lol.
    I like to use Aero as a WHM when casting Fluid Aura, Assize or dodging; it's better to use that than to delay the GCD imo. It's only 10 potency higher and the chance of getting a crit in one of the ticks is very high, so Aero and non-crit Stone III are even.
    (1)

  8. #8
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Stone III is especially funny, as it's so powerful that it actually replaces Stone II AND Aero.

    Aero is purely a scholar and astrologian spell now, lol.
    ...

    wut

    ...
    (0)

  9. #9
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Stone III is especially funny, as it's so powerful that it actually replaces Stone II AND Aero.

    Aero is purely a scholar and astrologian spell now, lol.
    I'd have to disagree. Aero can be used in different situations (moving etc.) and since it's a DoT it can deal damage while you are healing. Aero 2 + Aero is my usual DPS "rotation" if I have a second between healing bursts if healing is intense.
    (0)

  10. #10
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    From a GCD perspective, casting Aero can be a DPS loss since they have the same recast timer. However, the difference is so small (10 potency) that it's hardly an issue.
    (1)

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