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  1. #1
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80

    Artifact aremor (Chest + Legs) are better than VA, right?

    <Solved> Too stupid to notice gear has def/mdef stats >.>;

    The reason I am asking this is because I did a calculation of VA legs vs 210 Artifact Legs, and the VA legs were better. So, I would like to ask if anyone could give some advice if I am doing something wrong.

    I am about spend 1600 esos so I really want to make sure my calculations are correct. I used Dervys stat weights (https://dervyxiv.wordpress.com/) to come up with my calculations. For this, I have used the following stat weights:

    Str: 1.000
    DET: 0.133
    CRT: 0.158
    SS: 0.125
    Parry: 0.1

    Void Ark Armor (Chest+Legs) weight score: 413.639
    Artifact Armor (Chest+Legs) weight score: 433.775
    Artifact Armor w/o Parry weighted in: 427.175

    I am show that when you have the 210 versions of the Artifact armor (Legs + Chest) that they are better than the VA armor. Is this correct?

    EDIT: Sorry, this is WAR Artifact gear (and others too, I'm sure).
    (0)
    Last edited by xvshanevx; 12-23-2015 at 06:18 AM.

  2. #2
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    I'm at work and can't pull the stats now but IIRC the 210 tank gear is without a doubt better than the VA gear due to the increased defense and the higher primary stat values alone.
    (0)

  3. #3
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I am assuming you are speaking about the pally eso gear, just glancing over the stat weights you provided and Ariyala's it would look like the Eso chest and the VA pants provide the highest damage weight combination.
    (1)

  4. #4
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    This is a big problem I have with the DPS tank meta obsession, is that it entertains the idea of piddly DPS secondaries actually outweighing increased DEF/MDEF and STR on higher ilvl gear. It shouldn't even be a question. I love my deeps as much as the next guy, but it should never be a thing to consider increased det/crit/whatever over increased STR and defense stats. DPS can make those kinds of concessions but....That's where I draw the line as a tank.

    Upgrade your ESO gear. And if its really that important to you to max out your det or whatever, hit the Diadem. 210>200, period.
    (0)
    Last edited by Syzygian; 12-23-2015 at 05:16 AM.

  5. #5
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dante_V View Post
    I am assuming you are speaking about the pally eso gear, just glancing over the stat weights you provided and Ariyala's it would look like the Eso chest and the VA pants provide the highest damage weight combination.
    Technically yeah, but if the OP really cared that much about that piddly difference, they wouldn't be a Lalafell.

    I'd get the 210 Eso pants over the VA pants unless there was something better that can be purchased with the Esoterics in the meanwhile.

    Quote Originally Posted by xvshanevx View Post
    I am about spend 1600 esos so I really want to make sure my calculations are correct. I used Dervys stat weights (https://dervyxiv.wordpress.com/) to come up with my calculations. For this, I have used the following stat weights:

    Str: 1.000
    DET: 0.133
    CRT: 0.158
    SS: 0.125
    Parry: 0.1
    Parry does not have a stat weight; arbitrarily using 0.1 for it will only mislead you. The stat weights are for damage only; which Parry contributes nothing to.
    (0)
    Last edited by CGMidlander; 12-23-2015 at 05:37 AM.

  6. #6
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by CGMidlander View Post
    The stat weights are for damage only; which Parry contributes nothing to.
    Technically, it does for an MT DRK. But I think Parry is too maligned for people to care enough to math that out with how jaded they are on the subject. I'd love to see it happen one day though.
    (0)

  7. #7
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jamillion View Post
    increased defense
    I forgot that there are def/mdef XD thanks

    Quote Originally Posted by Syzygian View Post
    Snip.
    Ya, I forgot there was a def/mdef stat on the equipment. Ya, I don't run diadem nor relic. And, yes, I am not a big fan of the DPS-tank meta, but its something we have to deal with until the devs address the situation.

    Quote Originally Posted by CGMidlander View Post
    arbitrarily using 0.1 for it will only mislead you. The stat weights are for damage only; which Parry contributes nothing to.
    Quote Originally Posted by xvshanevx View Post
    Artifact Armor w/o Parry weighted in: 427.175
    Quote Originally Posted by Syzygian View Post
    But I think Parry is too maligned for people to care enough to math that out with how jaded they are on the subject. I'd love to see it happen one day though.
    I personally would love to see Parry removed and replaced with a more effective secondary defensive stat. Such as Versitiltiy currently found in WoW. That secondary Increases total damage and increases flat damage reduction.
    (0)

  8. #8
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by xvshanevx View Post
    I personally would love to see Parry removed and replaced with a more effective secondary defensive stat. Such as Versitiltiy currently found in WoW. That secondary Increases total damage and increases flat damage reduction.
    You're like the 45987209385702345th person to have this thought. This perfectly highlights the biggest problem with Parry which is that it doesn't really increase damage and no defensive stat will ever be valued unless it is "free" kinda like Piety or unless people can have their cake and eat it too (hybrid offensive and defensive stat). Parry could proc 100% mitigation instead of 20% and people would still hate it because its not damage and the playerbase of this game is conditioned to think that way.

    I'd still love to see MT DRK math on Parry. Its the only instance of parry providing a DPS return.
    (0)

  9. #9
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Syzygian View Post
    You're like the 45987209385702345th person to have this thought.
    Jesus, calm your fuckin' tits, and stop being such a drama queen.
    (3)

  10. #10
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Syzygian View Post
    Parry could proc 100% mitigation instead of 20% and people would still hate it because its not damage and the playerbase of this game is conditioned to think that way.
    The parry stat is disliked because it's random mitigation, something that can't be relied on when a boss is using tankbuster #378 that you'd use an actual cooldown on anyway. (Sentinel, Inner Beast etc.) Because you already used a cooldown to lower the incoming damage from said tankbuster, getting a parry would just be overkill, and will just result in overhealing from the heal that gets tossed to you moments later. It would be slightly useful against auto-attacks, but those are mostly negligible.
    Also doesn't help that magic can't be parried, so that lowers the amount of attacks that could possibly be parried by a significant amount.
    (0)

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