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  1. #1
    Player
    Bernhardt's Avatar
    Join Date
    Sep 2013
    Posts
    61
    Character
    Altana Vana'diel
    World
    Adamantoise
    Main Class
    Carpenter Lv 60

    Question about Tank Macros and Defensive Cooldowns

    I have a question when it comes to tanking, particularly on WAR, but DRK and PLD input is also welcome due to wanting to become familiar with all of them.

    In regards to Defensive Cooldowns, do you separate them all on your hotbar or are there any defensive cooldowns you just macro together either because they're more effective when paired with another cooldown, or are generally useless without being paired with another cooldown/ability? If so, which ones? Do you bother to put it on the hotbar anymore or just keep it macro'd?
    (0)

  2. #2
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    You don't want to macro cooldowns together. Keep them separate.
    (2)

  3. #3
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I used to macro them together, but forced myself to separate them after I learned about the input delay. Separated they are far more reliable.
    (1)

  4. #4
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Pretty much every Warrior cooldown has a specific use, and you always want the ability to use them individually. Whilst in practise a Vengeance is generally always 100% better than, say, Foresight, sometimes you need to save Vengeance for a specific point in a fight to survive a really big hit. Thus you might want access to Foresight just to reduce a little damage before this point and save Vengeance. So don't be tempted to put Foresight in a priority macro that only uses it if Vengeance is off cooldown as some (bad) tanks do, sometimes you need access to weaker cooldowns.

    Of course, every cooldown has slightly different uses too - Convalescence is great as a survivability cooldown if you're taking huge amounts of constant damage as it'll massively boost you being spam healed, but does absolutely nothing to reduce the damage of a single big tankbuster hit that might one-shot you. Likewise Thrill of Battle bolsters your maximum health and provides a small heal, but this is either an emergency heal or used to give a cushion for a single hit - it's pretty worthless as a cooldown when aoe tanking loads of hard hitting mobs for a while. You really do need access to be able to hit all of them individually, as much as this might ruin your hotbars.

    In addition, macros are less responsive than raw skills because they dont queue up - you can press a skill "too early" and it'll just wait for the animation of the previous skill to finish and then fire it off as soon as it can. However, if it's in a macro and you press it too early, it will simply do nothing. It's not so bad with off-gcd abilities but it can still lead to moments where you hit a macro and literally nothing happens.

    I think the only macros i generally see Warriors advocating are macroing Deliverance and Defiance into two separate macros with /hotbar action commands that swaps Inner Beast and Fell Cleave, and Steel Cyclone and Decimate, so you save two keybindings as these are basically the same skill and can only be used in one stance.
    (0)

  5. #5
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    For over a year, I had my PLD CDs all under one macro. After doing stuff like Thordan Ex, I now have Hotbar 8 for my CDs (L2>R2 and R2>L2).
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sapphidia View Post
    I think the only macros i generally see Warriors advocating are macroing Deliverance and Defiance into two separate macros with /hotbar action commands that swaps Inner Beast and Fell Cleave, and Steel Cyclone and Decimate, so you save two keybindings as these are basically the same skill and can only be used in one stance.
    That is an amazing idea and I might just end up doing that.

    @OP - I used to have a couple of macros that I made specifically for dreadnaughts in T8, but other than that I've tended to keep all my cooldowns separate on my hotbar. It's more flexible that way. If you macro them together, you're more likely to run out.
    (0)

  7. #7
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ashkendor View Post
    That is an amazing idea and I might just end up doing that.
    It's useful but there are a few major draw backs.

    If you try to switch back to the other stance before their recast timer is up, the skills will swap but not your stance. And, if you try to switch again to get the skills to swap again and accidentally do it after the recast timer is up, it will drop the stance and your stacks.

    Also, if something happens right as you swap stances that causes the macro to discontinue, your stance will not swap but your skills will. For example, if you die right as you stance swap, when you are raised, you might be raised back in defiance but your skills will be stuck on deliverance skills. And, if you don't notice immediately swap your skills back by dropping your stance and reactivating defiance, it can cause issues later.

    You could just macro lock it but then you cannot use another macro for the duration of the lock. Considering I use a notification macro for Holmgang and Provoke, this isn't really an option. Just imagine stance dancing to tank swap and being locked out of using provoke until the recast for your stance dance is up.
    (0)

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Brian_ View Post
    It's useful but there are a few major draw backs.
    Ew. That doesn't sound like it's worth the trouble of saving 2 hotbar spaces. x_x
    (0)

  9. #9
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    It's not just the 2 hot bar spaces. It's the convenience, the muscle memory, and the ability to double dip on prime keyboard real-estate.

    The thing with WAR is you have too many main rotation buttons since you basically use everything regularly. It's definitely a good thing that so many WAR skills are worth using, though. Out of all the classes, WAR probably has the highest percentage of regularly used skills.
    (0)
    Last edited by Brian_; 12-25-2015 at 02:19 PM.

  10. #10
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Ashkendor View Post
    Ew. That doesn't sound like it's worth the trouble of saving 2 hotbar spaces. x_x
    All you need to do is hit the button a second time if your skills change without your stance. It's totally worth it.
    (0)

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