Quote Originally Posted by Lyrica_Ashtine View Post

Virus reduces stats by 15%. Having a particular stat modifier reduced by 15% equals to 15% reduced damage dealt. Disable reduces any kind of damage by 10%. In both mitigation and duration, Disable falls short. One bright side for Disable would be that there are some attacks out there not bound by any stat for whatever reason. Mortal Revolution being one. But these kind of gimmicks are extremely rare and, in case of mortal revolution, disable doesn't last long enough to have any effect on it.
This is something I've been meaning to create a thread about. I don't notice any major difference in Virus and Disable in the mitigation aspect whenever only one of them is used. When alternating Virus/Disable (my group did that for the two Holiest of Holy in Thordan), the group seems to take the same amount of damage. Of course, the difference may be there and I didn't notice, but I was thinking about that and I have some reasons to believe that they are, at least in the actual output, equivalent. I believe that happens because potency is weighted different than stats in the equations that generate the healing/damage output – I got that info from the theorycraft in the Blitz healing calculator page. I would like more data about this, because all I have is my experience.