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  1. #31
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    i only fear that Beastmaster would get the Summoner treatment. You'd have your tank pet, dps and ranged pet all gained through quests.
    (0)

  2. #32
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Or a shrine maiden with a sacred beads and talisman weapon but uses intellect instead of strength/dexterity and weave curses and hexes to deal damage along with holy attacks

    My concern is that this thread will be flooded by Red mage, blue mage, samurai, beast master, mystic knight , dancer, rune fencer.... Which is from ffxi ..... Me personally would like to see somethink new and not something remade all over again... For example astrologian have never been playable and majority of people enjoy playing it ......

    So for me i wish they suprise us and make something new , same with the new race.... Everyone wants viera and so do i but i would prefured if they suprised us like they did with the Au Ra race ... But this is my opinion base with friends opinions too
    (1)

  3. #33
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by AlphaFox View Post
    i only fear that Beastmaster would get the Summoner treatment. You'd have your tank pet, dps and ranged pet all gained through quests.
    If they make Beastmaster a crappy pet Job like Summoner or Machinist, I'll be pretty disappointed... It should be a simple enough job... No Charm as it was in XI, instead use XIs Broth concept, and off hand tool which determines what pet you call. Since we can't have consumables on Jobs for reasons, instead have them obtained in combat. Make Charm similar to Mug, use it, kill the enemy, Broth to summon that mob type has a chance to drop to your inventory. Have lots of variation in what pet you can use, shouldn't be hard considering all the mobs already exist... Just slap a standard Broth as a quest reward and let people customize from there...

    Quote Originally Posted by Yhisa View Post
    My concern is that this thread will be flooded by Red mage, blue mage, samurai, beast master, mystic knight , dancer, rune fencer.... Which is from ffxi ..... Me personally would like to see somethink new and not something remade all over again... For example astrologian have never been playable and majority of people enjoy playing it ......
    No, they're from Final Fantasy. This is a Final Fantasy game. It's going to have Final Fantasy Jobs. If you cut out all the references to past games from this game, you'd have next to nothing, Ravana and some of the settings, that's about it... Astrologian isn't even particularly new, it's just Time Mage given a new coat of paint and without the ridiculously overpowered stuff that wouldn't work in a MMO setting.

    Not that I'm against entirely new stuff, but this is still a Final Fantasy game. I expect new spins on classics, I mean Scholar is a classic Job, but is it a copy of the past versions? Nope.
    (1)
    Last edited by Nalien; 12-27-2015 at 10:27 AM.

  4. #34
    Player
    E_Heavenfelt's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    14
    Character
    Exodus Heavenfelt
    World
    Midgardsormr
    Main Class
    Paladin Lv 70

    Mediator: Tank

    Mediators are the men and women trained in the arts of charisma and coercion, trained not to fight with foes using brute force, but by talking. These natural diplomats, can come into terms (Or not) with any creature in the universe, of any kind, due to the mystical power of understanding the soul crystal of the mediator concedes. With their amazing speechcraft they provoke foes attention and discourse with them so that their allies can effectively execute their roles, while the mediator confabulate with the enemy about numerous subjects.
    Weapons - Walking sticks

    I've fully fleshed out the idea on this post, if you wanna check. :P
    http://forum.square-enix.com/ffxiv/t...-Job-Role-Tank
    (0)

  5. #35
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I was {Corsair} in Final Fantasy XI next to Ninja. I would love for COR to return here. It was a strong support class capable of dps.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #36
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Yhisa View Post
    My concern is that this thread will be flooded by Red mage, blue mage, samurai, beast master, mystic knight , dancer, rune fencer.... Which is from ffxi .....
    Heck, I never play FF XI, but the dancer I mention is from FF tactics.
    (0)

  7. #37
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Eul View Post
    Heck, I never play FF XI, but the dancer I mention is from FF tactics.
    As I recall they functioned almost similar, in Tactics they could buff per turn, heal and such while in XI mobs they marked gave back say HP to the attackers per strike. Dunno how that would work honestly unless they made it a primarily a healer class which focused more on getting up close and personal (which I'd love myself). Someone had some idea fully fleshed out that I agreed a good amount on, something about building stacks but I think they were more as a DPS class than healer. Carrying the same concept but for esunas and such.
    (0)

  8. #38
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by E_Heavenfelt View Post
    snip
    Never going to happen. How many people are going to want to play a job that involves talking down to the enemy? I don't see it being very interesting and I doubt Square Enix does either. It wasn't even particularly useful in the game it did appear in (FF tactics). It was just a nuisance way to permanently increase your bravery or faith. The only other worthwhile role it had was to convince an enemy unit to join you. Other than that it was worthless and other jobs had better ways to defeat their enemies.
    (0)

  9. #39
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by seraphuslol View Post
    Make a class that consistently dodges AOEs
    I think most of our DPS players just forget that "Situational Awareness" cross-class skill.
    (0)

  10. #40
    Player
    E_Heavenfelt's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    14
    Character
    Exodus Heavenfelt
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Xanikk999 View Post
    Never going to happen. How many people are going to want to play a job that involves talking down to the enemy? I don't see it being very interesting and I doubt Square Enix does either. It wasn't even particularly useful in the game it did appear in (FF tactics). It was just a nuisance way to permanently increase your bravery or faith. The only other worthwhile role it had was to convince an enemy unit to join you. Other than that it was worthless and other jobs had better ways to defeat their enemies.
    Heh, I completly agree with you that Mediator is very unlikely class, since it's not greatly popular or well known. As you mentioned in FFT it had it's niche uses but when it came to actually killing monsters it was profoundly lacking when compared to the other classes. And that's what made it stand out for me, the fact that it wasn't meant to be a battle class focused on fighting, but in dialogue.

    Now about me personally. I loved Mediator in Tactics profoundly, my favorite class by far. Not based on it's uses, but on the concept in general, since if were to choose between the options of talking to an enemy or to stick a sword in his head, I would without doubts choose the diplomatic option. It's a exotic concept for RPGs in general to have a battle class focused not on 'fighting', but one I appreciate much.

    Now it's also worth mentioning, that while Mediator was a FF Tactics job, it also appeared in FFV in the form of Beastmaster, so Beastmaster and Mediator while having vastly different concepts, also have some similarities, and I also believe that bringing different concepts and classes that aren't popular, well-known, and staple is a nice addition to the dialogue, since it might futher expand the possibilities that can be brought up as matters of discussion.
    (0)
    Last edited by E_Heavenfelt; 12-27-2015 at 03:47 PM.

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