Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 59
  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Samurai; Ranger, bow as the main weapon, katana in the off hand. DPS rather than DPS/Support, combat involves building up to your typical Samurai flashy sword slash with archery as the buildup.

    Red Mage; Summoner, minus the Egis. Melee/Fencing combos build up to instant cast magic, magic combat revolves around applying DoTs and bursting them (like Fester).

    Summoner; Take the Job as of 52-60 and apply that to 1-50. How Bahamut-Egi was handled is how all Egis should be handled... Slap in the elemental wheel, which in 1.0 was a dual wheel (Fire > Ice > Wind > Fire, and Earth > Lightning > Water > Earth), so you have two stances going on at once, lets say Ifrit and Titan, when you've done your Ifrit stuff, your fire stacks are weak, so wind (Garuda) takes over, and so on. Slap Bahamut on top of all that in a similar way to how it currently is.

    Blue Mage; Tank, but magic based... Rather than VIT/STR, you have a VIT/INT tank. Rather than the traditional learning mechanic the Job is famous for, I could see it working more on a counter basis... Something like Shield Swipe, but instead of blocking and using Shield Swipe, you get hit with a specific move and that lets you use that skill against the enemy. So Chocobo hits you with Chocobo Kick? Now you can hit it back with Chocobo Kick! A few skills like that, so you can "hold" a few enemy skills to unload as you see fit...

    Dancer; Healer, but melee based... The way it worked in XI is pretty good, needs a few changes but the Flourishes/Jigs/etc. were a nice mechanic.
    (1)
    Last edited by Nalien; 12-25-2015 at 07:32 AM.

  2. #12
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Samurai would be awesome, preferably as a dps rather than a tank (RIP drk).
    Ranger would be great as the dps archer job as opposed to bard's more support-based play. With bard, make wanderer's minuet an actual party-buffing song rather than a bowmage stance so it gets even more of the support flavor.

    Also on the subject of iconic jobs, thief is another one that was not included in the game; rather, we got the cheap bastardization that is rogue, which was relegated to a class with ninja as the job.
    (0)

  3. #13
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I really want chemist
    (1)

  4. #14
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Titor View Post
    I really want chemist
    Really? Mixing items and using them on their allies/enemies sounds like the dullest class ever. It should never have even existed as a class in Final Fantasy Tactics.

    I agree with the Mix command but hell no to a chemist class.
    (0)

  5. #15
    Player
    Mooshywooshy's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    55
    Character
    Mooshkin Dreikoenige
    World
    Goblin
    Main Class
    Machinist Lv 60
    Calculator lol
    (5)

  6. #16
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Xanikk999 View Post
    Really? Mixing items and using them on their allies/enemies sounds like the dullest class ever. It should never have even existed as a class in Final Fantasy Tactics.

    I agree with the Mix command but hell no to a chemist class.
    Eh to each their own. It sounds super fun to me whereas I find the suggestion of SAM to be like... DRK 2.0: the DPS.
    (1)

  7. #17
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Whatever they do...please dont have as many cooldowns as machinist
    (1)

  8. #18
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I'd kinda of see a chemist working along the lines of Ninjas Murdra skills, mix X items to get X item to restore/buff/damage/dot, mixed with AST skill of saving and storing pre-made mixes for later use.
    (2)

  9. #19
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    If we had bard, why we can't have dancer?

    Also I think we need another caster type.
    (2)

  10. #20
    Player
    seraphuslol's Avatar
    Join Date
    Dec 2015
    Posts
    37
    Character
    Seraphus Tox
    World
    Famfrit
    Main Class
    Dark Knight Lv 91
    Make a class that consistently dodges AOEs
    (1)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread