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  1. #19
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I still maintain that the best fix for Hunts (and similarly Diadem) is to just add bleedin' force popped versions with the same claiming system Levequests/Treasure Maps utilize.

    Add a hierarchy to things, similar to the current B > A > S Rank we have, but not as basic. So you purchase a pop item for forcing the first tier, that has a chance to drop the pop item for the next tier and so on... Have the pop locations be somewhat randomized, though for the love of god have some means of tracking them... I want to feel like I'm hunting something, not aimlessly flying around a zone looking for something... The whole thing could easily work like a Levequest to be honest, and it would be nice to have an "endgame" use for that Leve Allowance... You pick up a special Leve to hunt, I don't know, Bune. You go to the zone, activate it, start tracking him in an actual structured manner (which would take effort on the developers side to implement such a basic thing, so RIP this suggestion), hopefully get a drop which lets you do the same thing for Gandarewa, which does the same thing for some new Hunt mob, and so on until you spawn Pandemonium Warden (in case it wasn't obvious where this idea is coming from). Work the Leve similar to Temple Leves (the ones that cost 10 for no reason) and perhaps add a small seal cost, which would allow Mark Bills/Zerg fest A/S ranks to still maintain a purpose.

    Same seal drops, could perhaps throw in some crappy gear to trade in, similar to Diadem (the whole system I've just detailed, in Diadem, would be infinitely more interesting as well, since I imagine the pop items wouldn't carry with you when you leave... So you have a race to reach the top of that pyramid of NMs, can even give gathering some import in the event by having them gather pop items...), but rather than an open world zergfest, you have an actual event. With structure. One where an encounter with Bune might actually be fun, rather than a pathetic zerg fest. One where the process of finding the target might actually feel like a hunt, rather than the server calling in an orbital strike...

    Either way, options are always nice. I'd like the option to kill a Hunt mob with friends, rather than having to wait for the entire server to trivialize the encounter... You know, without all that "early pull" drama crap... Not going to happen though, because SE seemingly never intended for Hunts to be anything more than a highly flammable version of FATEs, why the keep adding fuel to the fire by keeping Hunts relevant I'll never know... Hunts work perfectly fine when they're worthless and exist only for a few glamour pieces (although 3.0s can't even deliver that for some reason... Imagine sets of Temple Knight Elite gear... Why do you have to keep disappointing me, Yoshida?), moment everyone and their grandmas cat "needs" Hunt Seals, we just get a colossal sh*t storm which I struggle to believe anyone actually finds fun (although I guess zerg rush was made efamous for a reason). It's a lazy piece of trash content that should either see a significant revamp, or just go forgotten at this point.
    (3)
    Last edited by Nalien; 12-25-2015 at 01:27 AM.