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  1. #1
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Two or three weeks ago you could stand there and yell the location of a hunt and no one would be interested so you took on an A rank with a tank, a healer, and chocobos. You could start a party finder group and maybe get someone to join eventually.

    Now? If you're not staring at the mob when the call goes out you're too late to participate. Too many people in too much of a rush to zerg because of relic.
    (2)

  2. #2
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,932
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I belong to a hunt linkshell that specializes in spawning S ranks. To be honest I was starting to feel really bad for the spawners (and some are pretty difficult to spawn) when it was getting difficult to get a full party together to take them down. The rewards and relic have changed that to say the least.

    Perhaps a concept like the OP is after would work pretty well in something like diadem. As it is now if your party doesn't do enough damage they don't get a chest. It might also prevent the mass zerging that takes place there. Diadem could have been a lot more than it is now and I thought the idea of higher difficulty hunts/mobs was the purpose of that duty to begin with. I know I didn't envision having an environment where 5 parties sat in one spot and did nothing but kill the same hunts.
    (0)