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  1. #41
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Evangela View Post
    I don't even have a walk/run toggle key on my keyboard. Why do you want to move slower?
    It was a figure of speech they were using not literally meaning walking.
    (0)

  2. #42
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Evangela View Post
    I don't even have a walk/run toggle key on my keyboard. Why do you want to move slower?
    lol, wow.. just....wow.

    It's a figure of speech, you learn the basics of the game before the advanced strategies such as speed running.
    (3)

  3. #43
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Can you help me set up my hotbars too? I've been told that I shouldn't keep Shield Oath on at all because it's bad, but it seems pretty ok? What do you think
    (0)

  4. #44
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by SpookyGhost View Post
    I'm actually a bit curious if something like, the new players need to vote if you were helpful or not at the end of the dungeon and you get a reward based on that would be abused in some way. I can see a tank or a healer holding a group hostage, but at the same time even if you say "I'll give you my vote" to get the party going you could easily just... not vote for them.
    You mean like player commendations where 80% of the community leave instances without commending anyone because their standards are too high despite it not killing them to give to at least one person?
    (0)

  5. #45
    Player
    Azzalin's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    15
    Character
    Azzalin Ordula
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    This is why we can't have nice things.

    And if you abuse it, senpai will never notice you.
    (2)

  6. #46
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,692
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Vivi_Bushido View Post
    You mean like player commendations where 80% of the community leave instances without commending anyone because their standards are too high despite it not killing them to give to at least one person?
    That annoys the hell out of me.

    The flip side, I'm all set to praise someone for doing a great job and everyone just leaves. Why are so many people in such a rush? Slow down!
    (0)

  7. #47
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Vivi_Bushido View Post
    You mean like player commendations where 80% of the community leave instances without commending anyone because their standards are too high despite it not killing them to give to at least one person?
    The biggest problem with player commedations is that they show up in a small optionally clickable box at the end of the dungeon. Most people forget it's there or want out of the dungeon asap. Make the box actually show up at the end of the dungeon (the one you'd get after clicking the small box) so that people can't simply ignore it and that problem is solved. Things being wrong with a previously contrived system doesn't inherently mean the next one won't be better implemented. I mean it could easily be horrible, but it can be done right without any real abuse.
    (1)

  8. #48
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I played another game with a rather barebones mentor system. The mentor and the pupil would get rewards for the pupil reaching certain level milestones. There were also bonuses for the mentor and the pupil leveling together, but the bonuses were generally meaningless to the mentor, and what usually happened was that the pupil was just reduced to being a name on a list, and the mentor would get rewards for doing basically nothing.

    What probably ruined that game's mentor system the most was that the community as a whole, if they were forced to do outdated content, expected to be compensated with something useful at endgame. So not only was the mentor system largely ignored, a lot of new content is often declared dead on release just because the rewards had little value in the market and/or didn't provide any equipment that was stronger than previously released gear by a wide margin. It didn't help that the level cap was raised every summer. The community wasn't a very helpful sort.

    A mentor system for FF14 might work out differently, especially since we don't know how it'll work here yet, but reading these forums makes me believe the community's reaction to it may not be any different.
    (1)
    Last edited by SaitoHikari; 12-25-2015 at 07:43 AM.

  9. #49
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Evangela View Post
    I don't even have a walk/run toggle key on my keyboard. Why do you want to move slower?
    Are people really taking this bait? >o>
    (1)

  10. #50
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Already dreading bad players mentoring new players.
    (1)

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