Can you help me set up my hotbars too? I've been told that I shouldn't keep Shield Oath on at all because it's bad, but it seems pretty ok? What do you think
You mean like player commendations where 80% of the community leave instances without commending anyone because their standards are too high despite it not killing them to give to at least one person?I'm actually a bit curious if something like, the new players need to vote if you were helpful or not at the end of the dungeon and you get a reward based on that would be abused in some way. I can see a tank or a healer holding a group hostage, but at the same time even if you say "I'll give you my vote" to get the party going you could easily just... not vote for them.
This is why we can't have nice things.
And if you abuse it, senpai will never notice you.
That annoys the hell out of me.
The flip side, I'm all set to praise someone for doing a great job and everyone just leaves. Why are so many people in such a rush? Slow down!
The biggest problem with player commedations is that they show up in a small optionally clickable box at the end of the dungeon. Most people forget it's there or want out of the dungeon asap. Make the box actually show up at the end of the dungeon (the one you'd get after clicking the small box) so that people can't simply ignore it and that problem is solved. Things being wrong with a previously contrived system doesn't inherently mean the next one won't be better implemented. I mean it could easily be horrible, but it can be done right without any real abuse.
I played another game with a rather barebones mentor system. The mentor and the pupil would get rewards for the pupil reaching certain level milestones. There were also bonuses for the mentor and the pupil leveling together, but the bonuses were generally meaningless to the mentor, and what usually happened was that the pupil was just reduced to being a name on a list, and the mentor would get rewards for doing basically nothing.
What probably ruined that game's mentor system the most was that the community as a whole, if they were forced to do outdated content, expected to be compensated with something useful at endgame. So not only was the mentor system largely ignored, a lot of new content is often declared dead on release just because the rewards had little value in the market and/or didn't provide any equipment that was stronger than previously released gear by a wide margin. It didn't help that the level cap was raised every summer. The community wasn't a very helpful sort.
A mentor system for FF14 might work out differently, especially since we don't know how it'll work here yet, but reading these forums makes me believe the community's reaction to it may not be any different.
Last edited by SaitoHikari; 12-25-2015 at 07:43 AM.
Already dreading bad players mentoring new players.
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