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  1. #1
    Player
    Peopleofwar's Avatar
    Join Date
    Dec 2015
    Posts
    19
    Character
    Icarian Justicar
    World
    Tonberry
    Main Class
    Scholar Lv 60

    Relics vs Raid gear idea.

    I hear there is a slight problem over the placing of relics in the gear progression compared to raid gear progression as well as relic casual-ability, here is my fix ( or an idea for future relic quests )

    Make relics take an unique slot in ilv e.g. so they're the only weapon with that ilv, make them the 2nd best option at fully upgraded ( e.g. relic second stage 205, heaven 210, relic third stage 215, Alexander -high newest raid gear- 220/225 ) and keep with that progression. So at any stage there is a slightly better ( and quicker ) raid option for raiders.

    But please lessen the RNG element needed if relics are aimed at casuals / non-hardcore loving players who may play 1-3 hours a day and want to see a progression every time they log in rather then spending 3 + hours doing the same thing and possibly not getting a single crystal. Break it down the RNG maybe by making it 6 crystals per stage and more dungeons ( that way its a even RNG grind balanced with reward but still getting the same amount of crystals ) . How bad will it feel that you grinded 3 hours all your gaming time and had nothing to show for it? I would rather take a 5 ilv disadvantage and follow a quest progression ( or broken down RNG ) rather then grind the same thing for over 3 + hours in hopes RNG gives me 1 of 18 crystals needed. If possible keep the RNG to the final stages so casuals have medium high level relics before hitting the RNG wall. ( And for hecks sake no boring / meaningless filler quests to make it more of a grind then it needs to be )
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    Last edited by Peopleofwar; 12-24-2015 at 02:33 PM.