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  1. #21
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Skavian View Post
    snip
    the new crafted gear so far will be DOA cause if gear is behind specialists will cost alot while ur alternative cost tomes. Let's not forget the materia aspect that will cost even MORE gil to meld. Also if the relic crafts are any indication all of the mats WILL be under specialist too. All of this will make crafted gear undesirable (barring nice looking glamours) and tome gear the better buy.
    (0)

  2. #22
    Player
    AishaNymph's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Aisha Nymph
    World
    Bahamut
    Main Class
    Black Mage Lv 70
    The system was mean to make crafting more accessible but it did the exactly opposite effect. I have already seen this in the relic items, the most hardcore crafter who has 2 alts covering all the specialists are gaining huge advantage and pushing everyone else out of the market

    I am not hardcore enough to level 2 extra alts just to get the privilege to attempt certain receipts. If they continue this path to lock everything out of specialists, I expect only those super hardcore crafters with 2 alts will left and driving the price further up since they have the market all to themselves

    IMO, the specialist receipt should really just be a lower difficulty version of existing receipt, or something interest. It should not gate the entire product out of that particular specialist and make it the only mean to craft it.
    (8)
    Last edited by AishaNymph; 12-28-2015 at 10:43 AM.

  3. #23
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by AishaNymph View Post
    I am not hardcore enough to level 2 extra alts just to get the privilege to attempt certain [recipes].
    Me neither. Fortunately my wife is also into crafting (and gathering), so we need just one alt each.

    Currently, the average crafting level of our alts is about 48. By crafting GC and leve turn-ins on our mains, leveling them is pretty easy, but limited by the rate we get leve allowances. We'll probably have the alts to 60 around the end of January 2016, maybe sooner if blue scrip turn-ins are everything people say. Of course, to do blue scrip turn ins, we'd have to actually craft stuff on our alts, so we'll have to make L55/L56 HQ gear for them -- no big deal. We'll still make the HQ base mats on our mains tho, the alts will only have to finish the colectable, which will be easy.

    So, what I am trying to say is, leveling an alt as a crafter is not very hard if you are lucky enough to be doing it with someone else. And besides, what better use does a crafter have for their time these days other than investing in an alt?
    (0)
    Last edited by Silverbane; 12-28-2015 at 06:23 PM.

  4. #24
    Player
    AishaNymph's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Aisha Nymph
    World
    Bahamut
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Silverbane View Post
    snip
    The thought of need to level a DOW from lv1 and go through all the MSQ again to access 3.0 content and lv60 put me off
    (0)
    Last edited by AishaNymph; 12-29-2015 at 03:45 PM.

  5. #25
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by AishaNymph View Post
    The thought of need to level a DOW from lv1 and go through all the MSQ again to access 3.0 content and lv60 put me off
    They adjusted the XP for ARR MSQ to make leveling 1-50 a lot faster. This helped a lot. And we enjoyed seeing the story again.
    (0)

  6. #26
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ranzan View Post
    Higher prices doesn't help. People having an easier time aquiring monopolies doesn't help. This system is only helping the rich , rats and people with alts.
    Not quite. I'm not a hardcore crafter or overly rich, but having certain specialist recipes has allowed me to make a lot of gil. There's less competition than if everyone could craft the same item, so essentially it's giving everyone an opportunity to make gil.

    Also, I must be in the minority cause I'm hoping they make a lot more specialist only recipes for 3.2. I quite enjoy crafting alongside my FC members.
    (2)

  7. #27
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kabzy View Post
    Not quite. I'm not a hardcore crafter or overly rich, but having certain specialist recipes has allowed me to make a lot of gil. There's less competition than if everyone could craft the same item, so essentially it's giving everyone an opportunity to make gil.

    Also, I must be in the minority cause I'm hoping they make a lot more specialist only recipes for 3.2. I quite enjoy crafting alongside my FC members.
    Gating recipes doesn't give everyone a chance to make gil. -_- Your post is full of contradiction by specialist recipes everybody had a chance to make gil. You could craft anything from any craft. How is (honestly asking) limiting competition to certain people helping EVERYBODY make gil?

    Maybe I'm messing somebody here but when 2.0 came out everybody had the chance to make gil. Stopping others from crafting (specialist) strips them of THOER opportunity to make gil.
    (0)

  8. #28
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ranzan View Post
    Gating recipes doesn't give everyone a chance to make gil. -_- Your post is full of contradiction by specialist recipes everybody had a chance to make gil. You could craft anything from any craft. How is (honestly asking) limiting competition to certain people helping EVERYBODY make gil?

    Maybe I'm messing somebody here but when 2.0 came out everybody had the chance to make gil. Stopping others from crafting (specialist) strips them of THOER opportunity to make gil.

    Lets say you craft casually and you chose cooking for example (CUL) as your prefered crafting class and lvld it to 60. Before 3.15 your only money makers were meals from 50-60 and 7 Master Recipe meals. You had to compete with hundreds of other crafters (undercutting religeously) in order to make any profit at all. In most cases casual crafters suffer here. They dont have the time/drive to craft all day while standing next to a Market Board in order to undercut your competitors every 2min. When you log off, your items on the MB are left in the dust.

    3.15 Specialist recipes are introduced (Steamed Staff & KingCake). Most serious crafters who only leveld 1 character arent going to waste a crafter soulstone on CUL. So now, Instead of having hundreds of crafters to compete with on the Market, you have a smaller minority of CULs which will inturn, provide you more opportunites to make gil.

    By forcing the more hardcore crafters to pick and choose their specialists, they are effectively creating opportunities for the more casual crafters to move up. It's pretty easy to see that this does help the avg crafter make gil when you look at everything at face value (without rage/saltyness).
    (4)
    Last edited by PROBOUND; 12-31-2015 at 02:05 AM.

  9. #29
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PROBOUND View Post
    snip
    Insults aside, i'm looking at it from the buyer and economic point of view. That's a nice anology if you only looking at it to start a monopoly. You can't say that having competition lower prices. Lower prices equal stuff is affordable, affordable means more people will buy more. Gating people to lower competition only helps people mark up the price. Competition is good in a free market, limiting it hurts buyers and they will find other alternatives to bypass them.

    As for your anology, that same casual CUL can easily be destroyed by a omni/hardcore/alt craft if they pick CUL (raider loves food). They will have to compete will someone with more resources, knowledge and gear then them. Then the still will be at a disadvantage. Since they people that specialist they have to pony up the scrips to switch only to have the same problem elsewhere.
    (1)

  10. #30
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ranzan View Post
    Snip
    No insults, just clear observations on the attitude most people seem to have in these specialist rant threads (weather they are true or not is up to the eye of the beholder).

    This is life. Supply and demand my friend.

    Why should the buyer shop at your family run business when they can just go to walmart?
    Should walmart not lower its prices or put out sales to its customers because your Mom & Pop shop is struggling to make ends meet?
    Why does everything need to be affordable?
    Do you think buyers should care about making gil?
    If the buyer doesn't have to work for the things they desire, whats going to keep them playing the game when they have everything?

    Coming from someone who is part of the 1%, i have more gil than i'll ever be able to spend. Sometimes i spoil friends, craft them items they would never be able to afford, but one thing that i've learned throughout my years is that these friends/people appreciate and value those coveted items much more if they actually put in the work themselves to earn them.

    If everything was given to the buyer with little to no work (gil) involved, what would be the point?
    If Omnicrafters could make everything, earn gil, and never have to buy anything from anyone, would that make for a healthier economomy?
    (4)
    Last edited by PROBOUND; 12-31-2015 at 03:38 AM.

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