Why don't you give some specialist rotation examples if you think the specialist abilities are so good?
Because right now, it's much more effective for a new crafter to use Ixali dailies and leves to get some/most of the lvl 50 cross class abilities.
I like how you read nothing. I never said specialist skills were better. I said they are almost as good, but omnicrafter is the best. I guess I have to repeat myself since you just shown you do not even read.
Before you claim these kind of things, I never said that you said specialist skills were better than being an omnicrafter.
I was asking for proof on the specialist skills being as good as you said they were.
Perhaps you should follow your own advice and start reading the posts in this thread.
I'd ask if you are for real, if you really think what I said in the quote about how "the specialist system does not help new players craft things without being omni-crafters" is false in any way, shape of form.
Do you honestly not believe this? Do you really think the specialist skills allow new players to craft things without having leveled all the other classes to their 15/37/50[+] cross class skills? Because that's what the quote is saying, if you'd only spare a moment to actually read it. Read it, word for word. Comprehend it. Take a moment to actually look it over. Thanks.
Who knows. Perhaps the cap on the red scrips will be lifted with patch 3.2 and you can farm as many soul crystals as you want. Would you still be against it?
I agree that the system is quite useless right now and they should have done it differently. But they won't change it anymore, I'm afraid...
If we could farm the soul crystals, it would be no different than master books. I wouldn't have a problem with this. However, they'd need to provide a reason for specialist to exist, like re-working the skills to actually make them useful, and/or reduce the difficulty of starred crafts if you're a specialist.
Obviously it's possible, but you're definitely in the minority in being motivated to do that.
On Hyperion, just the materia necessary to hit the 2* requirements (using current prices and assuming the average rates of success for overmelds) would set you back over 10 million gil. You need only take a look at some of the threads about relic weapons to see that most people consider that to be well out of their reach.
Never mind the time and gil investment necessary to even get to the point where you can start working toward those melds.
No, this is what you don't seem to understand: Specialist skills are emphatically not "almost as good" as cross-class skills available to omnicrafters. What they are is "wholly inadequate" for the task of crafting 1-star, 2-star, and the future 3-star gear, in HQ, at anything remotely resembling an acceptable success rate.I hope the next recipies are gated behind specialization, because the system does exactly what was intended. The skills are for someone that isnt an omnicrafter, to hq 1 and 2 star, and they work just fine, just not as powerful as an omnicrafter, which is the tradeoff you are choosing.
The fact that specialist-only recipes exist in the first place is proof of that. If Specialist skills had been good enough to make non-omnicrafting viable at the high end, then people would have actually been using Specializations, and they wouldn't have needed the blunt force cudgel fix of arbitrary specialist requirement just to get people to stop ignoring the three empty Souls of the Crafter that were handed out to them at level 55.
It takes some time and Gil to reach 46, both in miner and in Armorer. At that point, provided you have some time and some leves handy, you have a license to manufacture t3/t4 (ok, and some t2) crafting Materia and mint Gil. Simply mine up cobalt ores, mine or buy iron ores, buy vendor sold i44 hat and i46 left side gear in Mor Dhona, and start quick synth'ing Cobalt Ingots. Hand them in as part of the triple Leve, and you are not only making money, you are binding the gear to convert into the Materia you need to max out that level 60 gear!On Hyperion, just the materia necessary to hit the 2* requirements (using current prices and assuming the average rates of success for overmelds) would set you back over 10 million gil. You need only take a look at some of the threads about relic weapons to see that most people consider that to be well out of their reach.
Never mind the time and gil investment necessary to even get to the point where you can start working toward those melds.
The hardest parts of this are the patience spent mining the cobalt ores, and the patience quick synth'ing the ingots.
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