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  1. #481
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ibi View Post
    3.2 crafting gear will be in that spectrum, but will most likely be far, far out of the price range of any new player.
    Mhm, they're likely to be gated behind Scrips (and possibly Specializations), which is going to make them quite expensive. Even after they made the Red Scrip materials more available, it's still around 3 to 4 million to make one of the i180 DoW/DoM pieces on my server.

    It's possible we'll see an entry level set, too, though (the Sky Pirate's gear *almost* fits the bill—why it's not i190 I don't really understand—so we might see additional sets like it in the future that might work), but that's just conjecture on my part.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  2. #482
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Belhi View Post
    The problem with hunts is they are broken encounters with no actual gameplay. Might as well have a vending machine that hands out rewards. As content they are only popular because of the rewards involved rather than the actual gameplay.

    Your hardly being diplomatic and community minded with what is a rather condescending post by the way.

    Still, I don't think an immunity will solve the problem much. The issue there is usually with hunts they are found a while after they have spawned anyway so their immunity will probably have run out before it serves it's intended purpose.
    Hunts are more or less a lost cause under the current battle system. The rush of players is such that no monster attack will sufficiently hit enough players. Its literally just a pinata fight.

    And I'm not sure about raid craftable gear. Given how things are going so far, I'd probably think they'll require almost just as much time doing crafting as raiding to even approach. and behind scrips....

    I really hate scrips.
    (4)
    Last edited by Kallera; 01-19-2016 at 05:58 AM.

  3. #483
    Player
    Pompompar's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Molo Cha
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by UBERHAXED View Post
    You always have the option of not specifying an ilvl. If you are too low for the encounter you'll just get stopped at the door.
    If you PF without ilvl, you think the FF14 community will join faster.
    You don't seem to understand the community well. I'm sorry to say this.
    (0)

  4. #484
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Pompompar View Post
    If you PF without ilvl, you think the FF14 community will join faster.
    You don't seem to understand the community well. I'm sorry to say this.
    I don't pug if I need clears (I have static) but I regularly join clear parties or farm parties to help people out. I tend to not join PF that have high requirements because that means the party leader must have some misinterpretation that gear above the minimum is needed for the fight and better gear means better players (Hello? We have tome gear...). He probably also thinks that because he is full eso that he must be a good player because he is 209. Meanwhile, all the real good players cleared the fights when they were released in the minimum gear possible. That said, since I never need clears for anything I don't ever make PFs so I speaking purely from the PoV of joining.
    (2)

  5. #485
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by FizzleofHyperion View Post
    Uberhaxed: Thats not beeing part of any problem its a solution to help EVERYONE enjoy content. Its making sure that everyone can enjoy content by showing how people from multiple hunt linkshells can work together.
    I'm sorry that you feel that you and your selfish group of 7 others should solo stuff themselves without calling out an S-Rank. Its this gaming mentality that needs to be erased from this game! Let me guess you must have come from WoW to this and still refer to an FC as a guild? You are probably a non legacy server aswell wich pretty much preaches this incredibly toxic gaming envoirment where everything circulates around the individual instead of US/TEAM.
    Regardless of what I think of Yoshi P he put most of these things so we can work together as a server to treat your fellow player as part of the community and envoirment not this strange competition you feel would ruin the game.
    My suggestion will uplift it. It will give players with crazy loading times on consoles to be able to do an S-Rank or someone who feels that they where not good enough to actually feel they could shout for an invite and get it and be able to do the S rank and get the acheivement and seals. What do I know huh? Caring for other players without asking for anything in return that are less fortunate than you as a gamer seems to bother you?
    Whoosh!! That's the sound of the problem going over your head. Hunts are bad right now because the whole servers runs to the zone and uses 2 attacks and the mob dies. How is that enjoyable content? The content was supposed to be NM type content, but the "zerg" strategy has reduced everything to hit a couple of times and remove all mechanics, difficulty, and fun from the fight. When hunts were introduced, it was stated that the B ranks were supposed to give a challenge to (i.e. be challenged by) a single player. A ranks were supposed to be a challenge (i.e. be challenged by) a party. And S ranks were supposed to give a challenge to (i.e. be challenged by) and alliance. Instead the player based made it so that B ranks are attacked by the whole server (they alleviated this with reassignment of seals), A ranks are attacked by the whole server, and S ranks are attacked by the whole server. Completely destroying the fights because the open-world made it so that there is no limit to the number of players that can attack something. They were instead meant to be raid boss like fights, that you can call your friends to help you out. I don't understand the whole " to help EVERYONE enjoy content" when getting 2 attacks in is not enjoyable at all. Also I didn't play WoW and playing in 1.0 and thus started on a legacy server. Completely unlike you, who probably started this year in Heavensward, rather than 5 years ago when the game was completely different.
    (2)

  6. #486
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    UBERHAXED: I tried searching and nowhere does it anything about how hunts where meant to be like you explained. Your description doesn't seem like it came out of SEs mouth. Sounds more like a theory you where listening to by Mr Happy. I'm a 1.0 player and I have my trampstamp to prove that I'm used to games beeing rewarding and competition wise. Since this game eliminated that feeling a long time to go I had to play differently since its pretty much teaching everyone should have everything. Hunts can be changed if SE would have wanted that but people are enjoying them eventhough its a mindless zerg buttonmash but so is almost everything else in this game. If hunts beeing zerged seem to bother you that much then try searching for servers that have the lowest population possible so you can solo your A rank with your chocobo and a buddy because you want a challenge.
    Hunts wont change if they wanted hunts to change HW would have changed that but they did not. If you want to call SE lazy go for it I guess but its not like you will quit the game over hunts LOL.
    Since you are saying you are a 1.0 player like the rest of us then you should know that 1.23 was when this game actually starting to get really good. It was unique it felt like it did not look like the rest and it was not a button mash zerg mode.
    (3)
    Last edited by FizzleofHyperion; 01-19-2016 at 03:01 PM.

  7. #487
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by FizzleofHyperion View Post
    UBERHAXED: I tried searching and nowhere does it anything about how hunts where meant to be like you explained. Your description doesn't seem like it came out of SEs mouth.
    Hunts were basically designed to be like fates. just turn up and jump straight in. no special requirements or strategies, it was designed like this because they didn't want to exclude people.

    the whole design was built around turn up and whack stuff. they were never meant to be complex encounters or anything like that.

    hence why they never applied a closed claim system, they didn't want people to be excluded
    (0)
    Last edited by Dzian; 01-19-2016 at 03:55 PM.

  8. #488
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by FizzleofHyperion View Post
    UBERHAXED: I tried searching and nowhere does it anything about how hunts where meant to be like you explained. Your description doesn't seem like it came out of SEs mouth. Sounds more like a theory you where listening to by Mr Happy.
    Who? Is that a nickname for Yoshida? Because it says right here in the 2.28 live letter when they spoke about hunts.
    http://forum.square-enix.com/ffxiv/t...806-04-2014%29
    It took me all of 2 seconds to find this because...
    A: Yes. Just as I explained before, the ranks will not only show the strength of the marks, but also the difficulty of their spawning conditions. There will be a variety of enemies that you can solo with item level 90 gear, enemies you can defeat that require the aid of a companion, and enemies that will require a party to defeat. If you come across one of these more difficult marks, we hope you'll make use of the party finder or shout to enlist a few able-bodied adventurers to help.
    Right there from Yoshida's mouth recorded on the live letter. Still didn't find the alleged quote though where you're supposed to invite the whole server to wail on the B rank because "everyone wants to have fun" pressing their 2 buttons. You need to help me out with finding that one.
    (5)

  9. #489
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Uberhaxed: The method of hunts beeing distributed to the rest of the server is an option we as players choose to play with. Its actually amazing that people can co-operate and share the rewards from a hunt. Zerg or not playing like that shows how amazing and kind players all can be. You just proved how selfish gamers can be. Regardless of what Yoshida said in that video (yes I looked). You have the option to call out a moob and share it with others or start killing it with your tiny party. Most people are doing it with the option to call out the mob.
    Thats amazing to me and admirable. So please tell me again why you think you and 2 people should deserve a mob only that can also be shared for everyone else and help more than you and one person? ¨
    Is there any reason why you want to feel this need to be a selfish gamer?
    Should servers have weekly meetings on wich players gets wich rank at what hour?
    I'm surprised how you are calling yourself a 1.0 where we got taught the value teamplay and co-operation as gamers but complaining over a method that got turned into something that can help many instead of few from 2.0.
    Players outsmarted Yoshidas method and choose a path that more than one person can benefit from something and that bothers you?
    Honestly I stand by my opinion to call your views selfish a gamer in the most respectable way.
    This is the mentality most of us are still trying to eliminate not just by the hunts but how alot of people in my server work together when it comes to doing fates together in mass order so everyone can get the most XP possible.
    Judging from how you seem to want to play you would probably start a turn in fate solo turn in everything and end the fate because you feel you have the need to that tiny 10k xp solo when everyone else is sticking together coordinating fates.
    The option of playing with others on PF is presented to you wich you would have made you probably get 60-90k during that time you just choose not to because you will probably give me an explanation now that a fates is supposed to be done with 3 people and a chocobo and people should leave thoese 3 people alone because they called dibs on the fate.
    I'm not saying your mentality is like this when you play but based of how you have been typing it feels like you want the Final Fantasy ARR I want to solo everything eversion.
    This isnt meant to be as a diss and I apologize in advance if it came out harsh but you are playing an MMORPG with a mass amount of players if you can play with others yet you are feeling the need to play something almost solo? I really don't get it why it seems to be such a bad thing for you to help many people? We choose to play like this on Hyperion, Masmune and Ragnarok where I have my highest classes. If most EU JP and NA are enjoying playing together sharing fates hunts or whatever on the world map I truly feel your view of how everything should be solo maybe FFXIV just isnt for you. Witcher, Skyrim Fallout are options for solo games with an MMORPG feeling.
    (0)
    Last edited by FizzleofHyperion; 01-19-2016 at 10:57 PM.

  10. #490
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Theres a difference between calling for help in the immediate zone (enough to form an 8 man party) of the mark, versus waiting until the entire server turns up. A method that doesn't benefit everyone btw since with the mob dying in seconds not everyone will be able to get full credit - which could include the person who found the mark in the first place.
    (2)

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