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  1. #631
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FizzleofHyperion View Post
    snip
    This is comical. If you want a comment on what I think of your current post, just read the post above yours. Overall it is pretty silly a system you think works that didn't even work well in the past would somehow magically work today. Didn't work well in FFXI and was only held together by veteran players even in it's prime.

    You still have not convinced me that bringing these archaic designs back work on a casual, midcore, and hardcore level. You have not convinced me that a new player will not be overwhelmed when he needs to catch up with higher end game players. You have not convinced me that your methods would not burn someone out faster. This comes down to that what you believe is best for you and your friends. Also I would not take the forums too strongly into account as they are not an accurate representation of how the mass majority feel about the game. You don't think on all levels of play but your own and that is why everything you say is heavily flawed. At best you try to make excuses on why it might work for newer players.

    But who am I to say what you can and cannot think!? If you think archaic, outdated design is something that will work, then more power to you.

    Quote Originally Posted by Kallera View Post
    From what I hear some are making the argument of making the content harder, to force players in being skilled all the time, this might backfire like it did in steps and savage, because the way content is set now is very, mercenary. Yoshida' idea of players going "That wasn't so bad" misses the follow up where players clear the content, but the experience is such that they loathe the process of playing through it.
    It is more about making a proper learning/difficulty curve than just throwing difficulty on top of something. As Extra Credits once said: Throwing too much difficulty at the start can also dissuade people from continuing. It is sort of like a fighting game. At first you can just use the same move and spam buttons and succeed. Later getting past more fighters, you see that it doesn't work well like it did before. So you have to think of getting better to overcome that obstacle, making yourself more experienced and well adjusted in the process. Eventually getting to the end where all your knowledge and skill comes to the test. Maybe a bad analogy, but just trying to get a point across that people just need to be better motivated to better themselves. I can't say I have an answer to that and it is a person by person basis type of thing, but the answer certainly isn't just dumbing down things for people. It is insulting at another level.
    (4)
    Last edited by Velhart; 02-09-2016 at 12:18 AM.

  2. #632
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    In my opinion, the issue is just the speed of gear progression. There was a lot of content we sped past and other content we came to a halt and grinded forever.

    In terms of ilvl, let's compare the 2.x cycle with 3.x cycle
    August 27 2013
    Philosophy was iLvl 70 Darklight armor and accessories.
    Mythology was iLvl 90 Armor and Accessories.
    BCoB ilvl 90 and 95

    March 27 2014
    Soldiery item level 100 upgrade-able to 110
    SCoB item level 110 and 115

    October 28 2014
    Poetics level 120 upgrade-able to 130
    FCoB item level 130

    June 23 2015
    Law item level 170 upgrade-able to 180

    July 7 2015
    Alex drops item level 190

    Jul 21 2015
    Esoterics item level 200 upgrade-able to 210
    Savage item level 210


    ARR
    95 -> 115 7 months later
    115->130 7 months later
    Gained 20 ilvls every 7 months

    HW
    180 -> 190 2 weeks
    190 -> 210 2 weeks
    Gained 10-20 ilvls every 2 weeks

    Then we have the much slower progression in ilvls initially. I remember getting the first ilvl 70 pieces took awhile, and then upgrading to 90 was a big feat. Conversely, ilvl 170 and 190 stuff was thrown at you so fast that you could easily be max 179 gear in less than a week from HW launch (I was), and 190 before August.
    (5)

  3. #633
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaurie View Post
    Then we have the much slower progression in ilvls initially. I remember getting the first ilvl 70 pieces took awhile, and then upgrading to 90 was a big feat. Conversely, ilvl 170 and 190 stuff was thrown at you so fast that you could easily be max 179 gear in less than a week from HW launch (I was), and 190 before August.
    I have to agree. I think this was a big consequence of them staggering the release of Alexander for Heavensward—it really did feel like we progressed too quickly, as we sort of had two "mini tiers" at the start of the expansion. The progression will hopefully feel more meaningful in future patches this expansion, as they won't be staggering the gear for a particular patch like that again. Hopefully, they handle things better for the release of the next expansion.
    (5)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  4. #634
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Velhart View Post



    It is more about making a proper learning/difficulty curve than just throwing difficulty on top of something. As Extra Credits once said: Throwing too much difficulty at the start can also dissuade people from continuing. It is sort of like a fighting game. At first you can just use the same move and spam buttons and succeed. Later getting past more fighters, you see that it doesn't work well like it did before. So you have to think of getting better to overcome that obstacle, making yourself more experienced and well adjusted in the process. Eventually getting to the end where all your knowledge and skill comes to the test. .
    Well, i am pretty sure you can find every solution for this game problem at Extra Credit using Dan Number one voice. I remember the part dan mention the street fighter. He also mention that when Blizzard nerfed Zerg tactic in starcraft a lot of people quit because the game never taught them any other tactic. You can drop a lot of parallel here.
    (2)
    Last edited by Xellos2099; 02-10-2016 at 09:04 AM.

  5. #635
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    The 3.2 trailer is out and thats a bigger disappointment then this relic chapter. Instead of making new stuff to craft we are crafting old Allagan stuff ? Good Game! Everything else is a repeat of what we have done for 3 years.
    (1)

  6. #636
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FizzleofHyperion View Post
    The 3.2 trailer is out and thats a bigger disappointment then this relic chapter. Instead of making new stuff to craft we are crafting old Allagan stuff ? Good Game! Everything else is a repeat of what we have done for 3 years.
    You might not want it, but plenty of others wanted dyeable allagan gear for years.
    (3)

  7. #637
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    I love how this thread is always like a court. You say multiple things they find one thing and make it look like its just that you said. No Miles its more than some dyable allagan stuff instead of making new things you are just reskinning and revamping material thats not creative its beeing lazy. This so called big thing thats meant for crafters is in this updated isnt. So many people have burned their time in coil and have most of the things casual and non casuals through all carries.
    (1)

  8. #638
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by FizzleofHyperion View Post
    The 3.2 trailer is out and thats a bigger disappointment then this relic chapter. Instead of making new stuff to craft we are crafting old Allagan stuff ? Good Game! Everything else is a repeat of what we have done for 3 years.
    What, exactly, did you expect them to add at the start of a new raid tier? Were they not going to add new dungeons? Were they not going to add a new raid? Should they not have added a new story chapter? None of the content in 3.2 should have been a mystery to you. The game's core content model is stable and they intend to continue with it.

    If you dislike that core content model, you should honestly probably find another game because it's not likely to ever substantially change. We'll get a new sort of content probably every year or so (like Treasure Maps, Hunts, or Diadem), but the core of the game is going to remain the same, just as it should for an MMO that has an established player base who like that core.

    I'm more excited for the new Allagan Gear than I was for 3.1. It's something I've wanted since 2.1 when they introduced glamour. The new dungeons look great—especially Lost City, which was my favorite dungeon in ARR. Midas gear looks much better than the Gordias gear did, and I'm excited for the raid tier to be balanced for a less hardcore approach. Hlidy is back, too, which is something lots of players have been clamoring for.
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  9. #639
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by FizzleofHyperion View Post
    I love how this thread is always like a court. You say multiple things they find one thing and make it look like its just that you said. No Miles its more than some dyable allagan stuff instead of making new things you are just reskinning and revamping material thats not creative its beeing lazy. This so called big thing thats meant for crafters is in this updated isnt. So many people have burned their time in coil and have most of the things casual and non casuals through all carries.
    Also keep in mind SE usually has more to add than the trailers show. I'm not particularly excited about dyeable Allagan gear (it's just not my aesthetic, but tons of people love it) but of course they would put that and dyeable race-only gear in the trailer because people have wanted it. I severely doubt those are our only new crafts (there is at least one other couch they they show in the Orchestrion segment that looks like it is made of a pudding-type enemy) and I am guessing we will get a lot more than the trailer shows. They chose to show off what they did because people are excited for it. You may not be excited for it, I may not be excited for it, but the majority does seem to be excited by it.

    The game does stick to the same general pattern, you are right, but they've said they are working on more varied content. As far as how that succeeds, time will determine that. I have a feeling the "big thing" for crafters is going to be released in the patch notes. Especially if it's something technical, or a change to the red scrip system, or a new universal crafter set that lets you bypass the crafter AF2, anything that you can't easily put bells and whistles on in the trailer won't be shown. The trailer is just SE showing one of the cards in their hand, not their entire hand. You can't judge a trailer as if it is the complete update, whether that judgement be a positive or a negative to you. Don't count your chickens before they hatch, so they say.
    (0)

  10. #640
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FizzleofHyperion View Post
    I love how this thread is always like a court. You say multiple things they find one thing and make it look like its just that you said. No Miles its more than some dyable allagan stuff instead of making new things you are just reskinning and revamping material thats not creative its beeing lazy. This so called big thing thats meant for crafters is in this updated isnt. So many people have burned their time in coil and have most of the things casual and non casuals through all carries.
    Well perhaps you should explain yourself fully rather than making a generic complaint and rolling onto the allagan gear. Don't criticize me when you failed to present the main point of your argument.
    (2)

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