You see, you keep saying things like it needs to be more like FFXI, but you haven't actually said why it's better or benefits the casual, midcore, and hardcore community. You haven't explained why a nearly 15 year old system that never truly balanced itself out in a fair state would work in a game/community like this. You keep going on whats best for you but don't actually contribute why it is a good idea as a whole. Please explain to me the philosophy on why your ideas are in fact better and will grow subs instead of losing them.
You keep giving unrealistic ideas that require revamping the game again, a game despite it's current issues, is still doing very well. You seem to think revamping a system that actually works well for the three different styles of play will fix it. No, the game is misguided right now, not broken. There is a gigantic difference. Offering ideas that help make what is in place better is what developers will listen to first and I believe we should fix what is there before trying to throw new stuff in.
Again, explain to me why it is better and more people will be for it. I need to know how the new player will fit into this scheme, not how you or I would fit into it. You need to understand the perspectives of the new player and the end game player if you want to make a successful game. How will someone new catch up to people who have done two+ years worth of horizontal content? I will definitely say, FFXI was not held together by newer players, even in it's prime.
The only thing I can actually agree with is that the content needs to be more challenging and not as hand holding. The game has to work on a learning/difficulty curve to ease people in the game, that is what is unbalanced currently. Like Alexander(Normal) is too easy and Savage to many is too hard. There isn't much between to get you ready for Savage's difficulty, which is why something like a Final Coil level of raid needs to be in between. This is something that needs to be fixed, not just throw everything in the trash and go back to the drawing board.




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