Quote Originally Posted by FizzleofHyperion View Post
Velhart: Thats not the turn out. Its because you said in previous posts that you wouldnt mind new content faster to keep you going. There are other ways to keep a player going than making them feel that their gaming experience is unrewarding and on this ridicilous hamsterwheel effect. Are you really trying to say you love enjoying spamming 2 ex roulette dungeons for 3 months and whatever you acheived from this is useless again? If you think thats fun then honestly you are part of the problem why this game will slowly die out. Players are getting burned out. That has nothing to do with eliteism casuals and hardcore players are getting burned out because they feel the game overrall is too much of a repetative cycle with a hamsterwheel effect.
Its funny you think you know how I feel about how the content is given to us. I have tons of gripes with how this game's content is set up and how I feel we get less per patch. What is even funnier is you think archaic concepts that would not work in modern MMO society would work on a large scale. The type of gameplay you present is for a niche audience at best.

The community is getting bored quick because of the current state of the game. When everything is on very easy mode what do you expect?
You already know this yourself yet you always angle ALL posts not just mine but almost everyones when it comes to wanting the rewarding aspect of FFXI and saying this isnt FFXI and FFXI content would never work here etc.
Why you seem to be so anti this I truly don't understand.
People get bored by end of patches. It happens. The problem is SE gave content they believe would last the cycle and people go through it fast and crave more. You think stretching out that content for years will keep people engaged? Making content where it takes you forever to obtain something is simply not feasible. Imagine being a new player when the game is in a good ways into the expansion. You seek to catch up with higher tier groups, but you can't because you haven't put months of work other groups have to get your feet wet. Meaning you at least have to wait till next expansion to be caught up with people. This will turn people off and they will quit end game over it. It even happened in FFXI, which may I remind you was held together by a veteran end game community, not by a wide variety of people with different play styles.

You have been served this hamsterwheel gamestyle with repeated currency and content coming out way too fast for almost 3 years now and you are actually saying this is awesome and this is how the game should continue?
Yes, I like having new goals to take on. Because I believe the meat of the fun is the content and not just the gear grind. Getting new content every patch refreshes things for me. I really don't feel like doing Sky, Sea, Dynamis for years again. Day in and day out of disappointment of never seeing my drop for years. Its absolutely miserable and I don't know how 2003-2010 me put up with it. It isn't about my personal preference however. It is about what is good for the game for everyone. You have to balance casual, midcore, and hardcore as best you can to make a healthy community within an MMO. The ideas you suggest cater way too much to the hardcore to the point that casual players have no chance in catching up, thus destroys numbers in the process.

Content can be stretched out if it becomes harder and it gives you more than 2 dungeons to do everyday. If 15 dungeons got released right away and they said this is the ex roulette dungeons. Items will be harder to obtain through this i promise you people will enjoy the challenge cause they will know the items from this are gonna be worth it for maybe 1 year if not more. This whole updating gears with 10-15 ilvl with each update is not the way to go cause it is burning the majority out.
You expect people to take that much in? That is called overwhelming people. Not a question of difficulty, its simply that people shouldn't feel cornered to do everything just to catch up with people. Again, this destroys balance on the casual side. Difficulty should not be scaled on how much you are willing to do. It should be measured on how well developed the mechanics are. Making it take forever to accomplish does not make it difficult, it just makes it tedious in it's own right. You can offer challenging content while making it accessible at the same time. Accessible and challenging are two very important components for an MMO.

The community of this game is getting bored easily because of the weekly lockouts, not feeling you have enough content to do because of the difficulty setting of everything except the new amazing primal x and hardcore raid dungeon x. Learn the pattners of this x primal and new hardcore dungeon but guess what its useless again by april cause I have a new thing.
Again, you think they won't get bored of stretched out content.

I'm sorry but that is how the game is. How you seem to accept doing this day in day out I don't get you.
Have you read my previous comments here? Or are you focusing on the ones I disagree about FFXI? I have plenty of issues with this game's current content. I am not against the overall foundation, just the execution and some backwards philosophy from the developers this expansion. I only care about balance. The game is currently unbalanced. It doesn't need another revamp.

How to go forward with this game is adding a little bit of both and not giving the player a feeling that you are limited, can't gear your stuff the way you want before they are useless again. I've done Thordian ex once just do beat it cause I knew it was gonna be worthless so fast and guess what february 23rd was the new update. So what was the rewarding part again with Thordian? That I get a weapon that is just a silly glamour that I pretty much can't do with cause someone who did a few crystals and 7 dungeons has a weapon thats i200 and we both have access to the same things and can do the same content. This is what you enjoy?
I don't feel limited, I have several ways to get gear, not just one. I may not care for some content and some need to be greatly improved, but I don't feel limited. Also, Thordan weapons helped a ton of groups meet DPS checks in AS3/4. That seems pretty rewarding to me and to the people able to accomplish beating the hardest content in the game. Again, the greatest satisfaction is beating hard content.

You enjoy feeling that you can't do much on the world maps when you have hit 60 everything? Feeling forced to level alternativ jobs because the game itself cant provide you with enough content to do with your main job? You are really enjoying feeling that this empty content outside of duty finder is the way to go because we are mimmicking other MMORPGs instead of making something unique?
Instances are there because the community cannot be trusted for truly dedicated open world content. Even FFXI is guilty of that. HNM kings anyone? Sky/Sea claim fighting? Adjusting how it works to make it fair for everyone, you might as well make it instanced to not crowd up areas. Yes open world content should be a thing, but it needs to have it's limitations to not make content feel inaccessible. That is why hunts in execution do not work well. People just made a bad system work is all.


Like I said before, vertical has it's own issues, but turning into a horizontal game shares it's own issues, much harder to balance, and not very accessible content, especially to new players.