Quote Originally Posted by Alahra View Post
I'm sure people do. However, the more unique elements we get in the Relic quest, the less unique elements we'll get elsewhere. Their resources are unfortunately not finite, and personally, I can't think of much I'd like to give up for them to develop new stuff for the questline. About the only thing I'd personally like to see shuttered is the new Normal/Story mode of raid content, and I'm not sure exactly how much that would actually let them do since they'd still need to develop the standard raid difficulty in the first place.
Maybe its wrong of me to believe SE, one of the biggest AAA developers out there to have a standard of quality whenever they release new content. Not release one piece of content, then downgrade the other to make it fit in. There shouldn't be sacrificing other content to make something else. They need to stick to making sure what they currently have keeps it's quality and comfort zone, then when resources allow it, make something new. Quality is better than quantity. Diadem has potential, but it definitely feels like something SE threw together later in development and did not take time to flesh it out. Thus what we have currently.

Relic quest in particular. Yoshi-P has complained various times that lack of resources is what has raids in it's current state, but not relic. For relic he straight out says it needs to be only grinding content so a particular audience has something to work on. If resources is in fact a thing, then SE needs to get their priorities straight before the content they release starts dipping in quality over time. Like it is already showing.