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  1. #11
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    I think relic should last through the whole game, upgrades in savage, upgrades outside savage but less value on stats and upgrade on relic. Maybe that will make people want to raid more?
    Currently relic takes more time to get than actually having a use of it. The people who got their relic before 3.2 or way before, have no use of it. And I talk ACTUALL use. Why make people get a weapon that barely getting used for anything good/decent?
    Quote Originally Posted by CatfishCassie View Post
    That's what you want relics to be, but not what they are. Relics are, straight up, an attempt to appeal to a small minority of the playerbase from FFXI that missed grinding for hours on end to get an item that they can point to and say "Yeah... I got that. It took me forever, but I did," as well as to the majority of the playerbase that won't step foot into Alexander Savage until it's old content. Relics are bragging rights.
    No it's not. People who did relic in FFXI and I talk about MOST of the people that actually played FFXI, like myself, know's there is no braggin rights about relic in FF14, you can disagree with me which is fine, but there is NO braggin rights. Just because you have time doesn't mean you beat hard content, hell even used half of brain to do it. Most people who obtains relic(s) often put netflix on a second screen or playing something else while doing it, is that braggin rights?
    Put something like dynamis in FF14, not excactly like how it was in FF11, but something similar, and I bet most people wanna do it, even the hardcore players. Dynamsis was fun for others, it was somewhat fun for me too, specially the hype of gear or getting someone their relic items!
    In FF11 relic took time, but there you actually had the right to ''brag'' about it, because the time you spent, good groups and also killing hard bosses as achivement, all of that plus alot of time to make gil to put into it. In FF14 you have endless grind that even a potato can do.
    I'd love to have raids or primals included for relic, but reality hurts, most people couldn't deal with it and honestly dynamsis wasn't even that hard, no need to put super hard content to get it done with, just something that people actually have to use their brain on .

    Edit: I forgot to mention, I do agree 90% of what your post said and that's excactly what yoshida mentioned. But why not make a RELIC and something to the audiance that just do random stuff like the joy of fate farming for hours or endless dungeons you had months ago?
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    Last edited by Seraphix2407; 02-02-2016 at 02:57 PM.