TBH the relic grind is easy compare to the original stage where we need to farm up 75 alex and 75 materia.
TBH the relic grind is easy compare to the original stage where we need to farm up 75 alex and 75 materia.
Somewhat a matter of opinion.
The alexandrite themselves was easy; if all you did was run an expert dungeon each day, even without spending any of your tomestones on additional maps, you'd be done in 75 days. Those same 75 expert dungeons wouldn't even get you 10% of the way through the final anima quest.
I know that, for me, making the gil for the materia (or spiritbonding for them) was a lot easier and faster than the other 90% of the anima quest would be.
It isn't really about how much grinding you have to do. It is how SE's structures these relic quests in general. Grind is a given, it has to exist in some form with a quest like this. Creating interesting content in between the grinds is what helps it not feel like only a painfully repetitive chore. There is no fun to be had in this at all. It is even more sad that SE says it has to be not fun. We know they are very capable of doing a fun relic quest line, 2.0's first reilc quest is a show of this. Now its built specifically for people who can't handle even the simplest of content. People not willing to hit more than one button.
It is sad, the dev team should be working on ways to influence people to challenge themselves, not just dropping the difficulty or just simply grind to win. Put some Chimeras and Hydras back into the relic quests. Have primals be relevant in some way. You release Bismark EX and it is dead content on arrival, only serving the purpose at the time before you changed it as a gateway to Ravana EX. Throw them into the mix. Why are you even getting an ilvl210 weapon in the first place if you are not even going to use it for content like this?
in the same way with Alexandrite also is the beast tribes bare in mind, 80 days gets you all 80 tokens providing you do them once a day and have them at rank 3 and above , thing is. its not fun. where as you was going to do expert for alex anyway for your tomes, where as beast tribes you get nothing but rep if not leveled.
Development Team: "We understand a lot of you are unhappy with the current relic grind, and find it extremely boring. We've listened to your feedback; however, we've previously added boring content in which you complained in the past. Therefore, we are going to keep things as they are."
I am sorry but you are trying to compare the current stage on Anima with a stage a lot further down on relic. I would say that the furthest you could compare this to would be the Hydra fight. The way this is going atm once you get to equivalent stage of Atma and Alex on the Anima weapon, it is going to make the relic farm seem like you was farming LAW back then. If people don't speak up about the rubbish now then it will get far worse in the future.
It isn't really about how much grinding you have to do. It is how SE's structures these relic quests in general. Grind is a given, it has to exist in some form with a quest like this. Creating interesting content in between the grinds is what helps it not feel like only a painfully repetitive chore. There is no fun to be had in this at all. It is even more sad that SE says it has to be not fun. We know they are very capable of doing a fun relic quest line, 2.0's first reilc quest is a show of this. Now its built specifically for people who can't handle even the simplest of content. People not willing to hit more than one button.
It is sad, the dev team should be working on ways to influence people to challenge themselves, not just dropping the difficulty or just simply grind to win. Put some Chimeras and Hydras back into the relic quests. Have primals be relevant in some way. You release Bismark EX and it is dead content on arrival, only serving the purpose at the time before you changed it as a gateway to Ravana EX. Throw them into the mix. Why are you even getting an ilvl210 weapon in the first place if you are not even going to use it for content like this?
Even adding Diadem into it could of been an option i.e farming so many brass currency or kill ex amount of mobs. Players would of still got relevant gear and the content is still fresh and not the same dungeons etc over and over again.
Novus stage was better to me.
One expert roulette per day for an Alexandrite. If you wanted to speed up the process you could farm tomes for additional maps, or even run FATEs. The maps back then were even neat since it was still relatively 'new' around that period (not everyone did the treasure maps, after all), could be done solo or in a party, and it didn't take long to clear it to get the item.
You got a say in what stats to put in the weapon via materia. Granted, SE's stat itemisation is limited, so Det/Crit became the go-to for practically every Job bar BLM but at least you got some involvement in how your weapon turned out. Here everyone does the same grind yet one Job can end up with a far better weapon than another.
But relic was never meant to be challenging o_o;
If you want a weapon from a challenging content, there's Alexander Savage 4.
I know the relic grind itself is quite boring, but it helped new people and gave a good reason to do FATEs everywhere; all maps were crowded and beginners had a lot of help.
Anyways, I'd love to see new content for the next steps. Make it grindy if you want, but make it new! Maybe there's a way to make it work.
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2.0 quest line would like a word with you. Anything offering the highest ilvl weapon or close to it should offer a challenge beyond simply grinding. I will ask people again, if you are trying to get the highest tier weapon in the game, but not even going to use it on challenging content it is meant for, why even do the relic to begin with? Its like this game wants to focus on being a glamour game over an actual game.
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