It isn't really about how much grinding you have to do. It is how SE's structures these relic quests in general. Grind is a given, it has to exist in some form with a quest like this. Creating interesting content in between the grinds is what helps it not feel like only a painfully repetitive chore. There is no fun to be had in this at all. It is even more sad that SE says it has to be not fun. We know they are very capable of doing a fun relic quest line, 2.0's first reilc quest is a show of this. Now its built specifically for people who can't handle even the simplest of content. People not willing to hit more than one button.
It is sad, the dev team should be working on ways to influence people to challenge themselves, not just dropping the difficulty or just simply grind to win. Put some Chimeras and Hydras back into the relic quests. Have primals be relevant in some way. You release Bismark EX and it is dead content on arrival, only serving the purpose at the time before you changed it as a gateway to Ravana EX. Throw them into the mix. Why are you even getting an ilvl210 weapon in the first place if you are not even going to use it for content like this?
Even adding Diadem into it could of been an option i.e farming so many brass currency or kill ex amount of mobs. Players would of still got relevant gear and the content is still fresh and not the same dungeons etc over and over again.
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