Quote Originally Posted by Kaurie View Post
I would just rather have the crafting make sense. I don't get why trading a bunch of cakes to some vendor along with a bunch of unidentifiable seeds relates in anyway to a weapon. Why not make it so the crafting aspect is that a crafter can create the pre-req weapon to bypass stage 1?
I'm not sure why they didn't do something like this either, personally. It would have also allowed them to "flavor" the Zeta trade-in not as having the item destroyed but rather it serving as the physical foundation for the new weapon.