Quote Originally Posted by Ibi View Post
Having seen how far away from their design intent the ARR hunts ended up and having then kept that design more-or-less exactly the same for Hunts in Heavensward, it suggests they either don't care or don't consider it worth the time that would be needed to come up with any kind of solution.
I imagine it's the latter. Even as they are Hunts have a lot of engagement (that's because they overload them with rewards, of course, but still) and they're a good catch up mechanic for the odd-numbered patches. I assume it would take a lot of development time to really change the structure in any way that would make a difference enough to counter the zerg mentality, and they'd probably rather put that into new types of content, I suppose.

I think it's a shame, as Hunts have been probably my biggest disappointment for this game so far (I'm more bothered by them than I am by Diadem's failure, to be real, though Diadem is definitely a close second).