Quote Originally Posted by FizzleofHyperion View Post
People are not enjoying this mindless grind where you are a sheep grinding for stuff thats going to be useless around the corner and then you repeat the process.
There is always room for change regardless.
People want content to be rewarding not useless. Another annoying thing are the weekly lockouts/cap.
If new currency is going to get introduced in 3.2 wich is also just around the corner why would you still continue to limit the player? Especially when a game is giving you an option that 1 char can get all jobs maxed out and can play all jobs. No matter how hard you would try with the weekly lockouts you can never gear up your gear for all jobs in full esoterics before a new currency is introduced.
You can prolly make it to tops 4-5 jobs. To me thats just dumb its paying for a product thats limiting you from experiencing what you want when you want how much you want.
Also with the weekly cap whatever gears i acheived for these 4-5 jobs is useless again because new currency is introduced and new gears are released? Who actually enjoy this?
If you are going to have a gameplay like this then remove all caps let people grind up how much they want as fast as they want. Only the "hardcore" would gear up everything anyways and the casuals and people who don't have enough time can feel they can catch up during their days off if they want to spend time playing and catching up let them.
I seriously don't understand why the mentality of this game is punishing you and limiting for wanting to enjoy it alot? It seems like a majority who have been replying here wants content thats rewarding and that gears don't become useless after 3 months just because every other MMORPG has that pattern out and people here find it as a comfortzone to demand the same thing just because they happen to love the FF franchise. The first relic chapter is pretty much ruined. Players feel used and let down by SE and Yoshi P who didn't seem to understand what they actually wanted out of this. The mistake seems to repeat itself yet again this time its even worse than before too. I truly hope EVERYONES opinion gets heard in this thread and the dev team can go through it to find some sort of balance.

This isnt a FFXI vs FFXIV vs WoW thread either but why create stuff thats already in WoW here? If I wanted WoW Elements I would play WoW? BUT Since SE has went that path its time to use elements from what made FFXI so good (minus abyssea). Diadem is a poor Abyssea attempt we all can agree on that.

Let us get a real challenge. Bosses that we can only do on the world map. Not the god forsaken duty finder wich takes us to some annoying closed cluster envoirment but the acual worldmap.
Make sure that gatherers crafters and regular jobs co work and getting items from dungeons fishing miner botanist and then some crafters make these unique untradable items where only the person who create the item can use it to spawn a big boss on the world map. How hard is it to add something like this? It would make stuff more personal to play with people from your own LS FC or people of your server and create a personal vibe than playing with people in a DF that you will never meet again. These items don't need to be FFXI hard to obtain but they can be on a medium level that makes everyone work together. This is an idéa that came up now while writing this. I'm sure Yoshi and his team (hopefully) have been thinking about something similiar to this themselves?
Something actually that was nice about Abyssea was proccing a mob to drop certain items it required teamwork and focus instead of this dynasty warriors button mash we are playing with atm why not start slowly adding something similiar?

Anyways these are just thoughts I'm sharing these because I want to contribute to the game and I want it to evolve and not go down the drain.
It is because you can only see things from your own point of view (a casual player) that you can't see the big picture. There's an obvious reason one type of tome has been capped throughout the patches. If we allow anyone to gear up in full gear on a single class when they are launched then have a problem that affects players doing progression. It should also be obvious that the game is not intended for you to play one type of content to gear up. As of right now, you can already have all jobs in 210 (although you seem to just want jobs in 200) but not full esoteric gear. If the gear it self and not the level of the gear (i.e. the look of the gear) is all that matters to you, then just wait a couple weeks and eso will be uncapped when they release the new tome. If it's the level of that gear that actually care about and you were just using eso as a guise, then as I said, we can already have all jobs in 210. If you combine gear from eso, alex, and diadem (actually, due to it's nature just diadem by itself) then all jobs could have been 210 by about December. What you seem to want is to be able to do just one content and gear up all your jobs in max level (actually this already exists!).

As for open world, I don't think you realize they type of player you are playing with. As was shown with hunts, fates, and diadem if players can overcome difficulty with numbers (and effectively destroy the content) then they will. SE noted this in the beta version with fates and as a result only dropped things like vanity from them. They thought they could try overworld bosses in 2.3 with hunts but unfortunately under estimated the degree in which the player base will cheat the system to make it efficient. They then thought that they can resolve the problem in 3.1 by releasing a similar type of content with overworld bosses but instanced so you can only have up to 72 players, but they same situation occurred with players rather destroy the content if it means they can circumvent the difficulty and improve efficiency. This has made SE in a tight spot and they literally have to only make rewards from places that restrict the number of players participating (instanced content). This type of content requires large amounts of teamwork, practice, and skill in general (it doesn't seem like you are familiar with it). So short answer: they did try, but the content was complete destroyed by players. When the make content, they are Japanese developers (and furthermore Japanese players) and can only predict what Japanese players will do. When things fall outside of this prediction, we start having problems. But first and foremost, you need to play the game from all perspectives before you start making bad suggestions to the developers. You also might want to play the game a little longer than a patch to get a feel for what direction content is going in. Had you played a year earlier most of the content in your post would not be there.