It is because you can only see things from your own point of view (a casual player) that you can't see the big picture. There's an obvious reason one type of tome has been capped throughout the patches. If we allow anyone to gear up in full gear on a single class when they are launched then have a problem that affects players doing progression. It should also be obvious that the game is not intended for you to play one type of content to gear up. As of right now, you can already have all jobs in 210 (although you seem to just want jobs in 200) but not full esoteric gear. If the gear it self and not the level of the gear (i.e. the look of the gear) is all that matters to you, then just wait a couple weeks and eso will be uncapped when they release the new tome. If it's the level of that gear that actually care about and you were just using eso as a guise, then as I said, we can already have all jobs in 210. If you combine gear from eso, alex, and diadem (actually, due to it's nature just diadem by itself) then all jobs could have been 210 by about December. What you seem to want is to be able to do just one content and gear up all your jobs in max level (actually this already exists!).
As for open world, I don't think you realize they type of player you are playing with. As was shown with hunts, fates, and diadem if players can overcome difficulty with numbers (and effectively destroy the content) then they will. SE noted this in the beta version with fates and as a result only dropped things like vanity from them. They thought they could try overworld bosses in 2.3 with hunts but unfortunately under estimated the degree in which the player base will cheat the system to make it efficient. They then thought that they can resolve the problem in 3.1 by releasing a similar type of content with overworld bosses but instanced so you can only have up to 72 players, but they same situation occurred with players rather destroy the content if it means they can circumvent the difficulty and improve efficiency. This has made SE in a tight spot and they literally have to only make rewards from places that restrict the number of players participating (instanced content). This type of content requires large amounts of teamwork, practice, and skill in general (it doesn't seem like you are familiar with it). So short answer: they did try, but the content was complete destroyed by players. When the make content, they are Japanese developers (and furthermore Japanese players) and can only predict what Japanese players will do. When things fall outside of this prediction, we start having problems. But first and foremost, you need to play the game from all perspectives before you start making bad suggestions to the developers. You also might want to play the game a little longer than a patch to get a feel for what direction content is going in. Had you played a year earlier most of the content in your post would not be there.


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