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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Alahra View Post
    On the flip side, midcore players won't "step up" to content that's too challenging (which is what we've seen with Savage) the same way that hardcore ones will "step down" to content that's less challenging than they would like (as long as, again, it's still challenging enough)..
    I think you'd be surprised to find how many "mid core" and even "casual" players would actually step up to more difficult and challenging content IF they felt the rewards were truly worthwhile. this is why I say motivation is more of a problem than difficulty.

    Again COP was an example of this. there were many complaints of it being too difficult but at the same time it was content that many people persevered with and eventually overcame. because the rewards for making progress were epic.
    (5)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dzian View Post
    I think you'd be surprised to find how many "mid core" and even "casual" players would actually step up to more difficult and challenging content IF they felt the rewards were truly worthwhile. this is why I say motivation is more of a problem than difficulty.
    I wouldn't disagree with that—I started Coil even though I'm historically a non-raider for glamour (well, at the time it was just vanity—glamour didn't exist yet, but I wanted the healer shoes from T2) of all things. Motivation is great, but the game's structure really doesn't allow for them to make the raids any more rewarding than they already are—they already offer the highest level gear in the game and they're going to continue to do so, I'm sure.
    (1)
    Last edited by Alahra; 01-16-2016 at 06:07 AM.
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  3. #3
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dzian View Post
    I think you'd be surprised to find how many "mid core" and even "casual" players would actually step up to more difficult and challenging content IF they felt the rewards were truly worthwhile. this is why I say motivation is more of a problem than difficulty.

    Again COP was an example of this. there were many complaints of it being too difficult but at the same time it was content that many people persevered with and eventually overcame. because the rewards for making progress were epic.
    I definitely agree with this. Our FC is more on the mid-core side, and it took us right up to Heavensward to do it, but we eventually cleared every turn in Coil because it felt like a real accomplishment. Everyone wanted to do it for different reasons - some for the story, some to farm Dreadwyrm gear out of FCoB, and some simply for the achievements/title/minion and prestige.

    But that same feeling just isn't there for Alexander. Something is definitely missing.
    (2)

  4. #4
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Dzian View Post
    I think you'd be surprised to find how many "mid core" and even "casual" players would actually step up to more difficult and challenging content IF they felt the rewards were truly worthwhile. this is why I say motivation is more of a problem than difficulty.

    Again COP was an example of this. there were many complaints of it being too difficult but at the same time it was content that many people persevered with and eventually overcame. because the rewards for making progress were epic.
    It would still very likely be a small percentage of the playerbase. If we look at WoW which probably has one of the most comprehensive systems for raiding, even with unique gearsets with special animations, titles, mounts and highest stat gear, only a small percentage of the playerbase actually got anywhere with mythic difficulty while it was relevant. That trend tends to be the same across all games with multi tier raiding or content with a higher difficulty level.
    (0)