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  1. #441
    Player
    Ibi's Avatar
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    Ibi Risasi
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    Hyperion
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    Marauder Lv 70
    Quote Originally Posted by Velhart View Post
    You shouldn't take what I say as a fact.
    If you don't want people to think that you consider what you're saying to be a fact, don't refer to it as "common sense". Not only does it carry the connotation that what you're saying is a fact, it's also incredibly patronizing to anyone who doesn't see it that way, because it implies that they must be lacking in common sense.

    Quote Originally Posted by Velhart View Post
    I do believe adding challenge to video games is a common sense practice in the industry.
    I'd have agreed with you if that had been what you'd said. A game with no challenges at all would seem to be rather pointless.

    What you actually said was that "there needs to be that over the top difficulty to keep your hardcore players engaged."

    I disagree with that. You can have challenges in a game, especially a game designed to be played by hundreds of thousands of players, without providing difficult challenges for the top 1% of players.

    It might even be more economically sound to do so. SE seem to have decided it's worth trying.
    (1)

  2. #442
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    On the flip side, midcore players won't "step up" to content that's too challenging (which is what we've seen with Savage) the same way that hardcore ones will "step down" to content that's less challenging than they would like (as long as, again, it's still challenging enough).
    This is hard to give a definite answer to. I would be interested to see how hard Savage would of been to approach if midcore players had something more FCoB level before hand. The mechanics in general would be familiar at least.
    (0)

  3. #443
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    Balmung
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    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    I would be interested to see how hard Savage would of been to approach if midcore players had something more FCoB level before hand.
    They sort of did. AS1 and AS2 were comparable in difficulty to FCOB once you had the gear to clear them. It wasn't a full raid tier, but there was at least something there. The gap between FCOB and Savage difficulty was probably too big. If AS1/AS2 had been more in line with SCOB's difficulty, it's possible that some groups would have been better prepared for the jump to AS3, but it's really hard to say.
    (0)
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  4. #444
    Player
    Ibi's Avatar
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    Ibi Risasi
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    Hyperion
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    Marauder Lv 70
    Quote Originally Posted by Velhart View Post
    This is hard to give a definite answer to. I would be interested to see how hard Savage would of been to approach if midcore players had something more FCoB level before hand. The mechanics in general would be familiar at least.
    Based on the WoW numbers, where they have the two intermediate difficulties and see similar levels of player engagement, I suspect it might not have made a huge difference. That's something I'd like to be wrong about though.

    Unfortunately, I don't think it's practical even with a much larger development team (if it's even possible) to get small enough gradients to get people from where Alexander Normal is to where Alexander Savage is. Even more so if you're doing it by repeating the same fights multiple times at slightly higher difficulty each time.

    It'd be interesting to know how many people who couldn't beat A3S prior to having weapons from Thordan extreme obtained them and went on to beat A3S.
    (2)

  5. #445
    Player
    Velhart's Avatar
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    Ul'Dah
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Ibi View Post
    If you don't want people to think that you consider what you're saying to be a fact, don't refer to it as "common sense". Not only does it carry the connotation that what you're saying is a fact, it's also incredibly patronizing to anyone who doesn't see it that way, because it implies that they must be lacking in common sense.
    Exactly what difference does it make? I think it is common sense. It is still an opinion. You are just fighting semantics right now. If you don't think so, then that is your opinion. You should focus more on making an actual argument instead of trying to point out how I phrased it.

    I'd have agreed with you if that had been what you'd said. A game with no challenges at all would seem to be rather pointless.

    What you actually said was that "there needs to be that over the top difficulty to keep your hardcore players engaged."

    I disagree with that. You can have challenges in a game, especially a game designed to be played by hundreds of thousands of players, without providing difficult challenges for the top 1% of players.

    It might even be more economically sound to do so. SE seem to have decided it's worth trying.
    I still stand by it. I believe it is necessary in a MMO realm to offer this as it helps keep one of the branches healthy. If players are turned off on it, then developers should find a way to make it more appealing. Rather it be gear, achievements, actually making a quality fight, and so on.

    People question if it is relevant because this audience is of the lowest percentage, and I still say yes.
    (1)

  6. #446
    Player Kaurie's Avatar
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    Apr 2015
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    Kaurie Lorhart
    World
    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Ibi View Post
    Which it sounds like SE are going to do in 3.2, and it'll be interesting to see the results.
    Yes it will be interesting. I think that we need to not over-simplify things. As you say down below:
    However, a lot of the damage that's been done may be irreversible. There are likely players who quit based on the difficulty of Savage (who would have stayed around if it had instead been at Coil difficulty and they'd been more able to make progress) who won't come back regardless of how difficult Midas is.
    Further, there are things coming out this year that may take people away from the game. It's quite possible that the tuned down raid will be more widely enjoyed, but may receive fewer clear numbers due to already lost players and/or losing players to other games. I know that I am leaning more and more towards moving to WoW for Legion's launch with each live letter/interview that I read.

    Quote Originally Posted by Ibi View Post
    My suspicion is that even if every single person that's cleared A4S to this point clears A8S in the first two weeks and quits because they have absolutely nothing else to do (which would say as much about the non-raiding content available, or lack thereof), the impact on the economy will be negligible and you'll actually end up with a higher percentage of the players tackling and succeeding in Savage that you have now.

    But that's just my feeling, and I have no data to back it up, so I'm not going to try and claim that it's "common sense" (or anything similar) that that will be the outcome.
    Unfortunately, we have a severe lack of data. Further, the data we do have is prone to being misinterpreted, due to the lack of other data. I think you make an alright argument, but I'd say that the higher end raiders make a pretty significant impact on the economy. I know that raiding food and potions are quite expensive, but are rarely used outside of progression. At least, I've never known anyone to eat HQ foods or use HQ pots in dungeons/expert roulette (or even Void Ark), but I've almost never seen someone not use these in Alexander Savage (or coil). If the prices are as high as they are, the demand must be pretty high or the supply pretty short - I'm honestly unsure of which - but would guess it's demand. If the hardcore raiders left, that is a significant chunk of players who want to be on the 'bleeding edge' of progression. Once mid-core groups get there, they can get away with not having food/pots, as they are generally geared well enough to make the DPS checks without them. This is my reasoning for believing that Hardcore Raiders have a significant crafting impact.
    On top of that, you likely will lose some hardcore players due to it being too easy. If Gordias had been at Coil-level difficulty, you might still have lost those players, but now they're going to lose them in addition to the group they already lost by alienating them with Gordias' difficulty, rather than losing them instead of that group.
    That said, i don't think that lowering Midas difficulty will all of a sudden remove hardcore raiders from the game. I think uninspired, recycled content and lackluster responses to consumer feedback are what will.

    Quote Originally Posted by Ibi View Post
    Based on the WoW numbers, where they have the two intermediate difficulties and see similar levels of player engagement, I suspect it might not have made a huge difference. That's something I'd like to be wrong about though.

    Unfortunately, I don't think it's practical even with a much larger development team (if it's even possible) to get small enough gradients to get people from where Alexander Normal is to where Alexander Savage is. Even more so if you're doing it by repeating the same fights multiple times at slightly higher difficulty each time.
    I don't think they needed to make more encounters, but simply tune the encounters they have.

    A4 should be much harder than it is
    A3 should be harder than it is
    A2 should be slightly harder than it is
    A1 should be as is

    A1S should be as is
    A2S should be harder than it is
    A3S should be easier than it is
    A4S should be as is

    This would have a more natural progression of difficulty

    Quote Originally Posted by Ibi View Post
    It'd be interesting to know how many people who couldn't beat A3S prior to having weapons from Thordan extreme obtained them and went on to beat A3S.
    I doubt this made much of a difference. If all of my SMN stats were made to INT equivalents using stat weights - I had with my 200 eso weapon 3404 INT. With my Relic, I am at 3445. Thordan EX would have been about half way in between. That 40 INT gain to my relic is roughly a 1% increase in INT, and has indeed given me about a 1% increase in DPS - from 1333 to 1343 on my dummy parse. The issue is that all stats, including weapon damage and main stat, are becoming less important with each gear step (diminishing returns and all).
    (0)
    Last edited by Kaurie; 01-16-2016 at 03:18 AM.

  7. #447
    Player
    Alahra's Avatar
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    Gridania
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    Alahra Valkhir
    World
    Balmung
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    Reaper Lv 100
    Quote Originally Posted by Ibi View Post
    It'd be interesting to know how many people who couldn't beat A3S prior to having weapons from Thordan extreme obtained them and went on to beat A3S.
    I'd imagine it's "not enough," judging by Yoshi's comment about item level not being enough to help with the DPS checks. It's possible Thordan was just too little too late though—I'd imagine some groups that had been at the AS3 wall for awhile when 3.1 dropped had already given up out of frustration. If the weapons had been available earlier they might have been able to have a greater impact than they seem to have.

    Quote Originally Posted by Kaurie View Post
    Once mid-core groups get there, they can get away with not having food/pots, as they are generally geared well enough to make the DPS checks without them.
    I'd say a lot of midcore players still buy them, too. Hell, when my static cleared FCOB, we beat the DPS check at the very literal last second. Bahamut's final attack (was it Terraflare? I don't remember) finished its cast bar, the animation played, and then we got the fade to black from the last bit of his health ticked down. We wouldn't have done it that night if it weren't for food and pots.
    (2)
    Last edited by Alahra; 01-16-2016 at 03:19 AM.
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  8. #448
    Player
    RiceisNice's Avatar
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    Flo Fyloord
    World
    Famfrit
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    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    I don't know how significant the loss of players was when it came to FCOB being "too easy," and Midas is going to be somewhere in between SCOB and FCOB (at least, that's what they're telling us). Given that a lot of the raiding community saw SCOB as the pinnacle of the game's raiding content, I think aiming for somewhere in between Second and Final is likely to be the best compromise the developers can make between midcore and hardcore focus.
    It's hard to make a direct comparison because of the circumstances between FCOB being too easy, and Alexander Savage being too hard. In the case of FCoB, it was the only difficulty for that raid tier. and SCoB savage was still present at the time. There's also a variety of content at the time to suit people outside of raiding; those who didn't have a static could do the 24mans, PF their primals, DF old coil, among other things. Those with statics could tackle FCoB at a comfortable level when it was still relevant, and still have the option to do so by clicking off echo. The hardcores would rush for their world firsts, and at the time SCoB savage was still available to them as well. I mean I could also argue that SCoB was relatively much, much harder and unforgiving than FCoB before the nerfs, to the point that I'd almost consider it to be "hardcore" due to the amount of coordination needed to get through something like T7.

    For people who didn't do coil even when it was DF accessible, it's a different problem altogether; Why were they not doing coil despite it being accessible on DF with echo (which essentially trivializes the fight)? And what do the clear numbers in general mean? What about in the case of Alexander? Getting clear rate numbers is tricky because only developers can truly get the solid numbers, versus player-made census that can only really go by achievements (if they have public display enabled) or items (which is tied to redeeming from achievement or winning a roll).
    (1)
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  9. #449
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Alahra View Post
    II'd say a lot of midcore players still buy them, too. Hell, when my static cleared FCOB, we beat the DPS check at the very literal last second. Bahamut's final attack (was it Terraflare? I don't remember) finished its cast bar, the animation played, and then we got the fade to black from the last bit of his health ticked down. We wouldn't have done it that night if it weren't for food and pots.
    They definitely do, I would consider myself midcore - as with my static. We are on A2S now, and we still use potions and food on A1S. That said, when I run out of potions and food, I am not largely concerned with going to get more. We're beating A1S with more than enough time on enrage.

    In other words, midcore users use them, but it's not as necessary as it is with hardcore groups that work to beat A1S in ilvl 192 gear shortly after release.
    (2)

  10. #450
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    Balmung
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    Reaper Lv 100
    Quote Originally Posted by RiceisNice View Post
    It's hard to make a direct comparison because of the circumstances between FCOB being too easy, and Alexander Savage being too hard. In the case of FCoB, it was the only difficulty for that raid tier.
    You can't make a direct comparison, no, but the point was just that, in general, hardcore players will still do somewhat easier raids, while non-raiding/midcore players often won't step up to the higher ones. We didn't have significant player bleed around the time of FCOB due to the raid being easier than SCOB/SCOB (Savage), so I'm not sure we'll see a notable loss of players over the lowered difficulty of Midas relative to Gordias, either.

    It's possible we will, but even if we lost every single player that cleared Savage, that's only perhaps 5% of the population or so (at most) which isn't large enough that it would be unable to be recovered from so long as the game continues to grow.
    (1)
    Last edited by Alahra; 01-16-2016 at 03:26 AM.
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