Quote Originally Posted by Kaurie View Post
I would say that generally speaking hardcore content has a trickle down effect on two types of players. Casual/crafting type players make gear/food/potions etc which then sell for more via markets from hardcore player demand. Midcore raiders tend to look up to hardcore and aspire to be on that skill level
That's pretty true, and not something I'd thought of specifically before. That "trickle down" effect is something that was muted quite a bit in Heavensward because of the lower participation in Savage and the massive changes to crafting (which largely removed their interaction with the raiding scene except for food and potions—something only two of the DoH classes make, which has further effects on DoL classes). Hardcore content is definitely an important part of an MMO, but making the content and focus too hardcore can have repercussions that undermine the positive effects that content has on the rest of the game.