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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ibi View Post
    Given that it's only ever provided, at most, four challenging fights per six months, it's always been a "midcore" game.
    We've had more than that a couple of times, if you consider Ifrit/Gardua/Titan EX to be challenging fights, and if you include both SCOB and SCOB (Savage). But those times have been comparably rare (and no longer seem to be part of the established formula), so yes, the truth is that FFXIV has largely always been a midcore game.

    And that makes business sense. Hardcore players are always the smallest portion of the population, but their content requires some of the most investment in terms of development time and other resources to create. Focusing primarily on them would end up being pretty problematic.

    The "common wisdom" that MMOs should cater to the hardcore players first doesn't seem to be rooted in anything concrete; it's more of an ideological preference than a demonstrably superior business model.
    (3)
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  2. #2
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Alahra View Post
    The "common wisdom" that MMOs should cater to the hardcore players first doesn't seem to be rooted in anything concrete; it's more of an ideological preference than a demonstrably superior business model.
    Indeed. The only people I've ever seen claiming that it's common sense/wisdom that a game should cater to hardcore players first are people who want the game to cater to hardcore players first.

    It also does a nice trick of shifting the burden of proof away from the person making the claim. If something's common sense, why do they need to prove it? Everyone must already know it to be true, right?
    (2)