Quote Originally Posted by Velhart View Post
Which goes back to the argument that the two he chose was in expense of the audience the content was designed for.
Well it seems his focus is to move the harder difficulty back towards the favoured difficulty of the Midcore. To be honest it might also be their mindset was born from their experience playing with the Japanese playerbase, who while not happy with the difficulty either, have had MUCH higher clear rates than the North American playerbase.