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  1. #1
    Player
    Fluffya's Avatar
    Join Date
    Jan 2015
    Posts
    47
    Character
    Fluffya Appleton
    World
    Gilgamesh
    Main Class
    Archer Lv 67
    Damage calculation is pretty simple in comparaison of the graphics and animations, that simple mathematics its not the hard part of it. They dont have problem calculating that player A have helmet 1456 with armor 214 and gloves 435. Else every time you are stacking buffs it would be a total mess.

    The loots are probly the hard part of it. But you could allocate some tomes for clearing instance at lower difficulty setting to buy raid gears that would help you to reach the level where the true drops of that instance are. Nothing fancy, maybe one piece a month.

    A scaling like that would encourage the players to keep going rather that just giving up.
    (0)
    Last edited by Fluffya; 01-15-2016 at 03:01 PM.