


This I can get on board with. More challenging ways to obtain higher level gear. Just a shame SE will say they don't have the resources to do it.I'm aware of requests like that as well, and if you've been reading my posts you'll know that I think they're unrealistic, too. The game does have a little horizontal flavor to its progression, though a lot of it isn't particularly relevant to more active players (I almost never need Void Ark gear on my main job for instance, as it's long ago bee kitted out in tomestone gear), and I'd like to see more horizontal aspects at the highest item level.
But the vertical treadmill's gonna have to stay either way.



Personally it doesn't even need to necessarily be challenging to me, but I see ways they could add that in, too. I'd personally like to see EX Primals make a "comeback" as endgame content (like they were in 2.1), and I've often wondered why we can't have a method to upgrade 24-man raid gear to maximum item level. Hell, they could even combine the two: I'd actually do Thordan EX if 10 of the tokens got me an item that could turn a Void Ark piece into i210 (especially if it was dyable).
As it is, I haven't wanted anything from an EX primal since Leviathan because they just aren't worth it if you're going to get max-level weapons through some other means (for me, that's the Zodiac/Anima weapons).
If I got what I always wanted, we'd go back to three difficulty levels per Primal battle—the story battle more like our current Hard Modes, then a Hard Mode that's somewhere in between Garuda/Titan/Ifrit HM and a modern EX primals (with some decent mid-tier rewards like current EX primals usually give), and then EX primals that are more like the original EXes in difficulty (but most especially in rewards, offering max-item level drops of some kind).
Last edited by Alahra; 01-12-2016 at 04:59 AM.
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Hmm? We already have 3 (completely distinct) ways to get max ilvl gear. Raiding, tomestones, and Diadem. One of them can have what ever stats you're willing to put the time into finding. We 2 also have ways to get gear just below max ilvl; tomestones and Void Ark.Eventually when there are too many ways, a few of them (the hardest ones) will be ignored and be a waste of development time, so they don't really bother spreading to more than about 3.



There seems to be the misunderstanding in this thread that horizontal progression just means more ways to get the same ilevel of gear.
It's not. We still have pure vertical progression in XIV. 3 ways to get iLevel 210 gear is still just iLevel 210 gear that will be pointless next patch cycle.
Horizontal progression would be having no single BiS for all situations, focusing instead on having multiple equipment sets that vary by situation. It would stay at that same iLevel for longer, expanding horizontally in side stat options, rather than up and up in strength.
I'm on the belief that TERA balances vertical and horizontal progression in a way that would suit XIV well, with their more complex materia-like armor additions and the ability to specify sub traits on weapons/armor.
Last edited by CyrilLucifer; 01-12-2016 at 10:49 AM.



How many of those three pieces of content actually require you to have a strong understanding of your job and group coordination in battle? Savage and Primal EX are the ones that come closest to it.Hmm? We already have 3 (completely distinct) ways to get max ilvl gear. Raiding, tomestones, and Diadem. One of them can have what ever stats you're willing to put the time into finding. We 2 also have ways to get gear just below max ilvl; tomestones and Void Ark.Eventually when there are too many ways, a few of them (the hardest ones) will be ignored and be a waste of development time, so they don't really bother spreading to more than about 3.
Not quite sure you understand. We have 1 challenging way to get the gear. And other time or rng based ways. If we have 2 challenging ways to get the same gear, people will just to the one less challenging and the other becomes "DoA". That's why the gear levels from the primals are distinct from the raids. It's more balanced when the acquisition methods are not related and instead have other factors to balance them (such as time to obtain).



BiS. I also remember a time when primals also dropped nice accessoriesNot quite sure you understand. We have 1 challenging way to get the gear. And other time or rng based ways. If we have 2 challenging ways to get the same gear, people will just to the one less challenging and the other becomes "DoA". That's why the gear levels from the primals are distinct from the raids. It's more balanced when the acquisition methods are not related and instead have other factors to balance them (such as time to obtain).
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