Quote Originally Posted by Velhart View Post
What happens when you are the one that no one wants? Its fun to preach that some imbalance could make things interesting, but how fun is it when your job you poured hours into for weeks and no one wants you because you lack a certain something that another job does? Lets go back to 1.xx when only BLM's were wanted for certain content. Lets go back to FFXI where certain jobs were dead on arrival. Again, where is this assumption that you create a system like this and the community, who is well known to take the slightest exploit and abuse it relentlessly, to not create chaos out of it? Your expectations do not match the reality of the situation.
First, I thought we were talking about stats balance, not job balance?

Second, if people were not taking me due to playing an underpowered job, I'd find someone else to group with. I am a raid/static leader, so I choose whether I am going or not. Nearly every person I have met in game has always said "play what you want". This is the motto for my team too.

Third, this game has shown that player skill trumps class balance by a long shot.

Quote Originally Posted by Velhart View Post
It is funny that people give ideas like these and don't think of the consequences of adding that system in the long term. Everything sounds good on paper, it is execution that is key. Can call the vertical progression system boring all you like, but it has no where near the balancing issues that a game with horizontal and unique stats do.
Sure, i think of the consequences. I just think that the dev team is not fully incompetent, and that having variation is fun.

Quote Originally Posted by Velhart View Post
Pretty much. SE should be using easier content as a means to influence people to take on more challenging content. Instead they just dumb down the challenging content to meet the needs of the people who don't like pressing more than one button. It is very backwards thinking in the MMO genre. It is embarrassing honestly.
Outside of raiding, I fully agree. I think the nerf to Steps of Faith was uncalled for - for example. I've never been in a group that had to vote abandon this fight, and was able to clear it on my 2nd run with my first group on the first day. It wasn't a hard fight, but it required a bit of game knowledge and coordination.