Quote Originally Posted by Kaurie View Post
Personally, I'd rather have an interesting extremely unbalanced game than one where we all are the same with only 1 button to press. I know those are both the extremes, and I doubt we'd get either. The point still stands that I'd rather some imbalance if it meant we had more interesting stats to play with.
I'm the same way. A controlled degree of imbalance is actually fun for a certain type of player, who enjoys finding efficient combinations and discovering the best way to do things. We can do that to some degree with rotations and priorities (BLMs are a great example of a class that gets a lot of experimentation, what with all the Flare rotations that were discovered in ARR), but with how linear and straightforward gear is here, there's very little room for it when it comes to gear choices. Once you know the stat priority for your class (hint: it's probably Crit > Det > Speed), you can typically look at an item and know if it's better than another one without much thought.