So the Anima weapon isn't quite as good as raid-gained weapons?
...
Why the hell am I even putting the time in for it, then? I'm sinking that much time into a weapon that takes second place?
Or is it just glamour?
So the Anima weapon isn't quite as good as raid-gained weapons?
...
Why the hell am I even putting the time in for it, then? I'm sinking that much time into a weapon that takes second place?
Or is it just glamour?
Three Ilm Knights, One Thousand Malm Road
2.X did the same exact thing. Relics were never going to be good as raid weapons since raid weapons takes tight skill and dedication in end game content while relics are made for people who simply have a lot of time and can't/won't do raids.



Given that so many were tired of the grind of similar content going into 3.15, the current implementation of anima doesn't feel like the right answer, it does seem like a scam still.
Last edited by Kallera; 01-09-2016 at 12:27 AM.
They had alternated between raiding being better than relic and relic being the same ilvl as raiding during their releases. Yoshi-P mentioned a while back that relics, when added on after a raid tier has been introduced, will be the same ilvl as the raid weapons (see Nexus versus HA, and zeta versus dreadwyrm).
Though that's still not really a good reason for the content they come up with to utilize more old content (even by the game's standard, since we're revisiting 2.x content), especially in consideration to the delay.
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This isn't exactly true. In the first step of the 2.x relic, you were required to beat hard content (Titan hard). By the 5th step to the 8th step, you were able to customize the weapon to the stats that you wanted.
For reference Relic --> Zenith --> Atma --> Animus --> Novus --> Nexus --> Zodiac Braves --> Zodiac Zeta
I am not sure if that is true or not, but either way it was a very stupid band-aid approach. All it is doing is transferring gil from people who don't craft to those who do. These items, to my understanding, are actually pretty easy to craft. They're not even making it challenging for the crafters, and they're not making the majority of things they craft useful - just a few random things.
I don't see this any different to them making a drop from A1S be part of it, and it be tradeable - so that raiders could do it and then sell it for millions of gil. It's just catering to one subset of the playerbase without any real rhyme or reason.
Oops! Thanks for catching that! Edited.
Last edited by Kaurie; 01-09-2016 at 03:33 AM.
What did beating titan have to do with raids? BCoB was out at launch. That was considered hard content, not titan. Even then, they realized that the ease of doing the relic quest (which ended with a fight with titan) didn't match the difficulty of doing BCoB and in 2.1 they raised allagan weapons to 95. Just to be clear, a lot of people seem to have misconceptions about the timings of updates (due to not playing the game maybe?). In 2.0 we had 90 relic (+1 it was called back then) and 90 Allagan. In 2.1 Allagan bumped 5 levels to 95, relic stayed the same (name got changed to zenith). 2.2 was new raid tier; high allagan at 115, and relic added atma and animus (100). 2.28 added Novus which was 110. Way later in 2.38, pretty close to the next raid tier being released (like weeks) we got Nexus at 115. 2.4 added dreadwyrm at 135 we still had nexus. 2.45 added the penultimate step (125) and we didn't get the zeta until 2.51, at the very end of ARR. At exactly zero points was the relic the same ilvl as the relic weapon except when the game launched (which they admitted as a mistake and fixed it in the next patch by bumping the allagan weapons) and ended (right before the expansion). Well I guess the couple of weeks between 2.38 and 2.4 Nexus was at high allagan level, a whopping 6 months later.
SE knows what crowd the intended the relic to be for and they make sure that you cannot replace hard content with grinding. It was quite amazing that they released a tome weapon at all that didn't require a raid drop and they held off the relic to make sure that it doesn't interfere with raid progression. They seem to however see that similar to 2.0, they simply cannot have the relic at the same level as the raid weapon. They could do the same thing as they did in 2.1, but inflation only treats the symptoms, rather than fixing the problem. It seems that their approach will be at the levels simply don't match and in exchange there will not be any difficult content to get the relic. But of course, we already knew that since they wrote in the the first post.




they also raised the ilvl of the titan weapons from 70 to 80 (you got the lvl 80 relic weapon after the fight, making the ilvl 70 titan weapons useless). so not sure if pointing to the early days is really that meaningfull :xWhat did beating titan have to do with raids? BCoB was out at launch. That was considered hard content, not titan. Even then, they realized that the ease of doing the relic quest (which ended with a fight with titan) didn't match the difficulty of doing BCoB and in 2.1 they raised allagan weapons to 95.
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