Quote Originally Posted by MilesSaintboroguh View Post
Well I think it's a catch 22 here; either the devs spreads patches apart and risk losing people from being bored for waiting for so long (in addition to losing more people if the patches aren't up to snuff), or they try to keep people interested in shorter bursts while risking of recycling content to save time. It's clear that the team needs more resources and the higher ups seem to not want to spend a cent on them since they're not FF15 or the FF7 remake.
Personally, I don't think that resources are that huge of an issue. This game puts out a lot of stuff. I think that time management, prioritization and game-design are the issues. They, or others, may say how they are short staffed, but really, they are putting out a lot of content. Patch cycles are frequent, and they create whole new dungeons in addition to things like Diadem, LoV etc. The issue was, that LoV and Diadem sucked - and that was a lot of development time I am sure.

If I were a lead on this project, I'd focus priorities on 2 aspects - 1. what do and will most people take part in, and 2. what will have the most far reaching effects. I include 2., because I think that even though raiding is probably not enjoyed by the majority, it's effects are widespread to the entire community. In this case, I wouldn't focus so many efforts on things like LoV, as even at best that would very likely not be engaging for the majority of the playerbase. Instead, I'd have put a lot of resources into the relic. I'd do this because it would appear that the vast majority of players - casual and hardcore alike - take part in this activity. I'd want the relic to be the absolute best content addition to the game.