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  1. #261
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Belhi View Post
    snip
    I cannot agree to any of this. You are basically saying that SE should not do anything to shake things up even at casual level game play. People are not asking for them to make the relic quest where you need to beat bosses harder than Thordan or Savage. What people are asking is to at least put some breathing room in the relic quest line. It doesn't have to be difficult content, but it should be fun content. Something to get you out of that grind mind set, even if it is just for a little while. I think you have failed as a company when you have tons of people dreading on how not creative the quests is and they are not fun at all, then you make an excuse on why it has to be not fun. The very same people who preach that if people are not having fun with it, you did something wrong.

    Seriously, wouldn't of it been great instead of running old dungeons from ARR again which in itself took no time at all, you instead offer an interesting puzzle that has you going around the world finding clues, then working together with the community to put the pieces together, figure it out, then finish the quest and continue on your new grind. It is called breathing room where you don't go from a painful grind to another painful grind. It just blows a fuse in a lot of people.

    You are not going to make any content without shaking up the community a bit, its going to happen no matter what. Why not attempt to give them something they didn't know they wanted? SE lost it's creativity and is now just putting mindless grinds in and poor attempts to bring FFXI like content into this game. All they can accomplish is getting people back in the game for a short while before they head off again. They barely do anything now to influence people to stay in. Playing too much into the safe route and catering too heavily on the casual audience, they are going to learn the hard way that it is not a good idea. Again, they think only short term, not long.

    It feels like at this point that FFXIV doesn't know what it wants to be anymore and we all suffer for it.
    (4)

  2. #262
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Velhart: People just want FFXI elements that are rewarding not a mindless grind that will be nerfed in 3 months and unrewarding. I think that speaks for more than just the relic but since we can't have everything people seem to be wanting for the relic to be rewarding fun time consuming and that it feels like an actual acheivement and not something thats useless by march/april. Even if you seem to be so anti FFXI for some reason and saying its two different games Yoshi P uses alot of elements and ideas from other games too might aswell use some FFXI elements the right way? (Diadem don't count LOL). Do dungeon x get item ex use item X to pop boss to get item X for relic on the world map. Boss has to be hard too where you need to actually get help from other people to do it. Not instances not a fate something you can pop with item x and have any random people from the worldmap helping you. <-- If you read alot of the comments people are wanting something similiar to this and don't take this the wrong way this is not anything negative I'm just trying to understand why you are so anti ideas like that? Is it because they where used in FFXI and it isnt something "new"? If Final Fantasy XIV has over 5m people most of this will be new content for alot of people. FFXI at its peak had 1m subs wich means 4m other people get to experience something thats new to them.
    (2)

  3. #263
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    I'm not so much defending the current relic quest line as stating why it is. I'm also realistic in the resources available to produce it and am happy to have it even as it is rather than not have it at all because they didn't have enough spare resource toproduce unique content for it.

    By the same page I will point out again that there are things like puzzles that many players are very much against. Even the very simple puzzles of the Broom quests were too much for some people.

    I do however think more variety in ways to progress the quest would be a good thing. However this wouldn't lower the amount of grind, simply what you chose to grind because the grind is part of the justification for the reward in the first place.

    I would make two points about the relics.

    First, I don't like the RNG aspects even though they allow the option at least for levelling alternate Jobs. I would far prefer a system like lights where you 'charged' the luminous crystals with a chance on every FATE for a bonus spike of charge with perhaps the special FATEs having an increased chance of a bonus. RNG is rarely a good mechanic in any grinding scenario unless its well mitigated by alternate progression options.

    Secondly, I think one way the new anima chain is very much superior to the old chain is the amount of options of what content we can gain progression from doing. This makes the grind far less cumbersome since we can gain progress from stuff we were doing anyway. I would also think opening it up further to include things like EX tokens and such would be a good thing, as long as people understood it wouldn't make it any faster. The weapon is going to be a grind. You want a weapon of that level by doing hard content you should be doing the hard content that rewards a weapon of a similar level.

    Im very much keen to see them experiment with quests and puzzles and such. I don't however think the relic/anima questline it the place for it. Too many people who will be attracted to the anima weapons won't want to see content like that or find it fun.
    (2)

  4. #264
    Player
    Pompompar's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Molo Cha
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Ex Primal - yes!
    Crystal Tower - yes!

    These two content DF is taking more than hours... = god damn dead content ...
    Stop rescuing your lol FATE and get these content back to live. They are far more better content than lol FATE grinding...
    (2)

  5. #265
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Pompompar View Post
    Ex Primal - yes!
    Crystal Tower - yes!

    These two content DF is taking more than hours... = god damn dead content ...
    Stop rescuing your lol FATE and get these content back to live. They are far more better content than lol FATE grinding...
    And please, DONT try to do something with Hunts >_>
    (1)

  6. #266
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FizzleofHyperion View Post
    snip
    You see, you are saying this, but you are not actually giving suggestions on how they work in this game without tearing down core elements of this game which does not happen just like that. It is called destructive criticism and I rather offer criticism or ideas that work in the context of the game already established, because that is more realistic than saying drop what the game is now and copy/paste a game from 13+ years ago in here. Also yes, Diadem does absolutely count. If you cannot tell that was clearly inspired by people on the forums wanting FFXI exploration like content in here than I don't think you played FFXI.

    If this game at 2.0 was straight out FFXI with a new coat of paint, I would still likely be playing it. I don't have anything against FFXI itself and still like the game for what it is, but you have to realize that concepts from that don't translate well here. Each time the developers try to make it work, it always falls flat on their face or not working as intended. Largely because the community has a different mind set in general on how to approach content as oppose to how FFXI presented it.

    Also, you are speaking of the same community that gets bored of content within it's patch. You can't rely on making long lasting content through an expansion without people getting sick of it. It also limits the ideas and amount of content that developers are capable of giving us. Them being able to make new content every few months gives us new goals and new mobs to kill. This is significantly harder to give us on a pure horizontal method. On vertical, you can at least make the reward greater to influence people to go. The style of gameplay you seek does not match the community mind set. This is not fifteen years ago anymore. Yes this game is absolutely different from FFXI.

    Quote Originally Posted by Belhi View Post
    I'm not so much defending the current relic quest line as stating why it is. I'm also realistic in the resources available to produce it and am happy to have it even as it is rather than not have it at all because they didn't have enough spare resource toproduce unique content for it.

    By the same page I will point out again that there are things like puzzles that many players are very much against. Even the very simple puzzles of the Broom quests were too much for some people.
    I had not met anyone who said they hated the broom quest nor do I believe was a big deal here. When we got our last major quest puzzle, we had threads of people joining together to unlock parts of the code and helping people with theirs. It did bring community together and it would again here. You are basically saying that developers should not ever make interesting content for anything and go by the same tropes. The lack of resources is just a convenient excuse to not put the effort into quest. It is sad they constantly give us quests at a half-ass state and then give us the excuse that lack of resources made it this way. They can't even try to come up with something interesting within the budget/time they have. It doesn't hold water, especially with a AAA company.

    I do however think more variety in ways to progress the quest would be a good thing. However this wouldn't lower the amount of grind, simply what you chose to grind because the grind is part of the justification for the reward in the first place.
    Grind will always be a thing in MMO's, you cannot prevent it. However, developers in other MMO's have gotten much better at making it that at least the grind does not feel so tedious and make interesting ways of going through said grind. FFXIV makes no effort on this part. It is one blatant grind after another.

    Im very much keen to see them experiment with quests and puzzles and such. I don't however think the relic/anima questline it the place for it. Too many people who will be attracted to the anima weapons won't want to see content like that or find it fun.
    And they find it fun now? The amount of people who find the quest fun are very, very few. It is the ideal place to experiment with. If developer's at least acknowledge that most people don't like this approach, then they have to admit there is some failure on their end despite saying this is how they like it. If they are heavily intent on making the content for people who are so casual that not even the slightest challenge battle wise can be put in it, then they need to offer challenge elsewhere in the quest line.

    Again, I will post this a third time:

    (6)
    Last edited by Velhart; 01-06-2016 at 11:27 PM.

  7. #267
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Belhi, just accepting whatever is thrown at you isn't going to make the relic better. It doesn't take a lot of time to have that shady merchant thrown up some more tokens that will require more if a grind to do, that cuts into the relative worth of the relic to its intended audience.

    There have been several suggestions to make questline long, and engaging. SE knows how to do it at least, it showed on the second step, but its missing in the 1st step(RNGsus and lootcifer are fickle companions), and they phoned it all in on the long 3rd step.
    (3)
    Last edited by Kallera; 01-06-2016 at 11:43 PM.

  8. #268
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    The amount of people who find the quest fun are very, very few.
    I suspect the number that do is larger than you realize. People play and pay for this game primarily because it provides them with entertainment, and there are numerous reports of servers that are experiencing more active PF participation lately, much of which can be attributed to the Anima questline. While there are players who will indeed do things they don't like to in order to achieve a goal, I'd be willing to bet even those players at least find the goal for its own sake fun.

    The wealth of criticism on the forums is slowly dying down when nothing has really swelled up to replace it, which suggests that there's not really a continued disappointment with the quest from the larger playerbase to me.
    (0)
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  9. #269
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    I suspect the number that do is larger than you realize. People play and pay for this game primarily because it provides them with entertainment, and there are numerous reports of servers that are experiencing more active PF participation lately, much of which can be attributed to the Anima questline. While there are players who will indeed do things they don't like to in order to achieve a goal, I'd be willing to bet even those players at least find the goal for its own sake fun.

    The wealth of criticism on the forums is slowly dying down when nothing has really swelled up to replace it, which suggests that there's not really a continued disappointment with the quest from the larger playerbase to me.
    It is a ilvl210 weapon, it is an upgrade, especially to people who are still trying to tackle Savage. Of course people are going to do it if there is a reason. It doesn't make it more fun. When people are dedicated to a character, or wanting any type of advantage to get content they cannot clear done, of course they are going to do it, no matter how poorly designed it is. It doesn't make my point less relevant that they need to focus on the fun factor as much as the grind.

    Everything dies down eventually because people usually give in or quit the game. You can only beat a dead horse of a topic but so much. I am very sure that most people would vote that the quest line is very disappointing, uninspired, and lazy.
    (2)

  10. #270
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    The wealth of criticism on the forums is slowly dying down when nothing has really swelled up to replace it, which suggests that there's not really a continued disappointment with the quest from the larger playerbase to me.
    Honestly, it also gets to the point that like you mentioned earlier in a different topic, it runs into a full circle and ultimately exhausting. It can be both ways, but it's not nesesscarly that people have "gotten over it". Both sides gives their two cents and it only goes for so long until it gets to speculations.
    (4)
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