Quote Originally Posted by FizzleofHyperion View Post
Belhi & Velhart: IMO The relic could have been something that would never get nerfed. That would have been grinding hard for it. If it never got nerfed but only thing accepted is entering a dungeon unsynced to your level that could have worked. Everything else is a treadmill progression so new weapons would have gotten relased constantly with new ex primals tomes etc but the relic could have stayed sacred rather than something that it would loose its value with time it could have been even harder to obtain making it very rare/time consuming/costly/grindy. I truly beleive a player base would persue this if people knew it would never get nerfed around the corner but instead beeing something that constantly grew with you and your level instead of it beeing useless by 4.0. Thats one horizontal thing that could be put into the game while everything else can be veritcal treadmill mindless grind to be "first" with something thats useless by april.
There is no need to copy FFXI for anything FF14 can be unique but still make certain things rewarding rare and timeless instead of feeling that whatever you do now is useless and not worth the effort since in a few months its just gotta get nerfed anyways.
This doesn't make sense. Its much simpler to have it being available to upgrade through quests and balanced out with raid weapons. One thing people should really stop doing is comparing relics of FFXI to the ones of FFXIV. Their concepts at this point work very different from each other. Relic in FFXI is a long term goal and works as it is in that gear structure because the game on extreme rare cases comes out with new gear/levels that out date it. Even when it does, it has new quests to upscale it. If FFXI's system kept giving updates to gear and level caps, the weapon would constantly have to be adjusted just like FFXIV's. It works because it is an item that makes sense of the context of FFXI's systems.

The system for relics that are in place is just fine. SE just needs to find ways to make the quests have any kind of fun content in between the grinds and it needs to be properly balanced with other items in place at the time. Alas, the development team believes this weapon should only be grinds, and nothing else, because everyone universally agrees that mindlessly grinding without any attempt to make said content fun is fun, right?

You should ask to make the relic quest more engaging and fun, not try to make something from another game work in here.