Quote Originally Posted by Pence View Post
WoDs first raid had 7 bosses, with multiple difficulties and 7 dungeons. Their second and final tier had 10 bosses - all multiple tier of difficulties. XIV may have more dungeons, but WoW is more casual friendly in their raiding content. They have 17 raid bosses (in one of their worst expansions) to our (projected) 12.

And keep in mind: XIV Devs take a lot of shortcuts in their work and it' becoming more and more obvious. Why can we not summon Chocobos while in Q? Inventory? Glam-Glamz?...all these little things they 'didn't have time' to finish. XIV is no better off than WoW.
Your ignoring Trial EX bosses which to be fair are the equivalent of single boss raids which WoW did used to have among its raid line up. There is also a huge timeframe difference. While on average a FF14 player will be stuck with 4 bosses for 6 months not counting Trials, FF14 doesn't have 14 month content gaps.

In the end I do think WoW does its raids a bit better though. Even in WoD, their raids were probably their strong point. Its just a shame the rest was a complete fail.

Id also point out that there is a difference between shortcuts and engine restrictions. Things that require alterations to the engine take a lot of time to implement.

Id also point out that they already said the reason they went to 2 dungeons is cause they said they want to develop new stuff like the diadem. To explore new content options they needed to take resources out of the development of something else which is why we only have 2 dungeons.

This is the thing with 3.0/3.1. Where the issue has been is the time 3.0 took to come out, the fact Alex failed to appeal and the fact that people found the diadem unfun. If 3.1 had come out 3 and a half months after 3.0 like the usual schedule we would be having 3.2 drop within weeks of now. If Alex had clicked it probably would have held up as well as Coil and if the diadem had worked, people would have hardly noticed the missing dungeon and a lot of people would be gathering the Materia they will need in 3.2.