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  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Alahra View Post
    Honestly, I feel like FFXIV does a better job with the content model than WoW did, for me at least. We get more dungeons per Expansion than WoW ever did, at least for now--I'm honestly a bit worried about them going down to 2 per major patch. Are we going to be at 1 per major patch in 4.x? I sure hope not.
    WoDs first raid had 7 bosses, with multiple difficulties and 7 dungeons. Their second and final tier had 10 bosses - all multiple tier of difficulties. XIV may have more dungeons, but WoW is more casual friendly in their raiding content. They have 17 raid bosses (in one of their worst expansions) to our (projected) 12.

    And keep in mind: XIV Devs take a lot of shortcuts in their work and it' becoming more and more obvious. Why can we not summon Chocobos while in Q? Inventory? Glam-Glamz?...all these little things they 'didn't have time' to finish. XIV is no better off than WoW.
    (0)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Pence View Post
    WoDs first raid had 7 bosses, with multiple difficulties and 7 dungeons. Their second and final tier had 10 bosses - all multiple tier of difficulties. XIV may have more dungeons, but WoW is more casual friendly in their raiding content. They have 17 raid bosses (in one of their worst expansions) to our (projected) 12.
    Which is why I specified that I like FFXIV better personally, in part because I'm not a big raider. :P
    (0)

  3. #3
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Pence View Post
    WoDs first raid had 7 bosses, with multiple difficulties and 7 dungeons. Their second and final tier had 10 bosses - all multiple tier of difficulties. XIV may have more dungeons, but WoW is more casual friendly in their raiding content. They have 17 raid bosses (in one of their worst expansions) to our (projected) 12.

    And keep in mind: XIV Devs take a lot of shortcuts in their work and it' becoming more and more obvious. Why can we not summon Chocobos while in Q? Inventory? Glam-Glamz?...all these little things they 'didn't have time' to finish. XIV is no better off than WoW.
    Your ignoring Trial EX bosses which to be fair are the equivalent of single boss raids which WoW did used to have among its raid line up. There is also a huge timeframe difference. While on average a FF14 player will be stuck with 4 bosses for 6 months not counting Trials, FF14 doesn't have 14 month content gaps.

    In the end I do think WoW does its raids a bit better though. Even in WoD, their raids were probably their strong point. Its just a shame the rest was a complete fail.

    Id also point out that there is a difference between shortcuts and engine restrictions. Things that require alterations to the engine take a lot of time to implement.

    Id also point out that they already said the reason they went to 2 dungeons is cause they said they want to develop new stuff like the diadem. To explore new content options they needed to take resources out of the development of something else which is why we only have 2 dungeons.

    This is the thing with 3.0/3.1. Where the issue has been is the time 3.0 took to come out, the fact Alex failed to appeal and the fact that people found the diadem unfun. If 3.1 had come out 3 and a half months after 3.0 like the usual schedule we would be having 3.2 drop within weeks of now. If Alex had clicked it probably would have held up as well as Coil and if the diadem had worked, people would have hardly noticed the missing dungeon and a lot of people would be gathering the Materia they will need in 3.2.
    (2)